Impossible to make a Diviner or Enchanter in ToB?
Tenrecc
Member Posts: 265
Hey guys, I just tried to make a Diviner in ToB but literally couldn't because I need to select a Divination spell for the 7th level and... there aren't any. Same deal for Enchanter. Seems like they literally can't be created in ToB right now. Guessing they aren't really popular since this should've been the issue in the whole EE, but anyway.
Thing is, I have a lot of mods installed right now, but none that should affect this. And I really dont want to spend hours uninstalling/re-installing for this minute bug alone, but I do want to bug report it if necessary.
So, can anyone of you without mods try to create a Diviner or Enchanter in ToB and tell me if it works? Or can't you progress from the 7th level spell slot?
Thing is, I have a lot of mods installed right now, but none that should affect this. And I really dont want to spend hours uninstalling/re-installing for this minute bug alone, but I do want to bug report it if necessary.
So, can anyone of you without mods try to create a Diviner or Enchanter in ToB and tell me if it works? Or can't you progress from the 7th level spell slot?
6
Comments
Just tested in on a fresh ToB:EE game with patch v.2.3.67.3 and no mods installed.
You are gimped by not having any high level spells at the beginning of the game however, but consoling the ones you would have picked in scroll form and then memorizing them would work IMO.
But the Diviner and Enchanter kits need to be officially fixed. To be unable to level up at higher level, or even to create them at the beginning of ToB, is a game-breaking bug no matter how you look at it.
Care to report another bug about the specialist mages? Further testing has revealed that Transmuters share the same problem as Diviners and Enchanters. To be more precise:
- Transmuters can't get past the "Memorize Mage Spells: Level 5" screen. Poor sods are stuck with 4th level spells.
All other specialist mages appear to level up fine. Even Wild Mages who only have like 5 unique spells aren't affected by this bug.It's a nice catch, but it seems someone at Beamdog already had made that catch - my bug report has been accepted and updated to include Transmuters. I'll link it if anyone wants to follow it;
http://redmine.beamdog.com/issues/25841