IPad Improvements
FinnTheHuman
Member Posts: 404
Special consideration is needed for tablet based play. Lets carve out a section here for improvements which apply specifically to Ipad.
4
Comments
A few of the AI scripts allow modal behavior based on keyboard keypresses. This is unavailable on the IPad. For the system keyboard to pop, the application has to make a system request for it. It would be nice if there was some button in the UI which called the keyboard and the resulting keys were piped to the game engine.
I know for sure that Bluetooth Keyboards are supported on Android but they can't seem to work on iOS.....
That's why I said the devs should provide support for Bluetooth Keyboards and Smart Keyboards.......
The reasoning is probably because the fields I mentioned are 'EDIT' boxes where the game is telling the engine to accept a text input. During gameplay there is no edit box so the game/engine/ipad don't know to look for a keyboard input.
Additionally party formation rotation could be handled by "long press then drag" on the ground.
As for the ""long press on portrait" opens the Inventory, for what it's worth. ", If that could be used for toggling the AI instead seeing as u can access the inventory from the left panel then just click on a NPC to go to that screen would that be better?
Im probably not helpful as i dont even own a tablet let alone BG on tablet so im not sure of the issues/problems first hand
I know it's my own fault but I would not have purchased the iPad version had I known this feature was unavailable. A mod falsely claimed this was possible in an old post from like 2013. This needs to be addressed. I loved EE on PC and Beamdog has been very accommodating but the fact that this has been ignored for so long is pretty disappointing. I used orientation rotation CONSTANTLY and while the game isn't unplayable without it, taking 5 minutes to individually maneuver party members every time I want to back up 5 feet in a dungeon corridor frustrates me to the point where I lose interest.
For example if I want to grab a specific item from storage I have to fill my pack with as much as I can grab from a chest, then switch to the inventory and long press each item until I find what I'm looking for and then dump everything back into it's original container.
Would it be feasible to enlarge the container tranfer window and implement a long press to view details, such as we can do in the player inventory? Something like this perhaps:
I'm perfectly prepared to accept this as user-error if someone can tell me how to make it work.
I'm playing IWD on iPhone.
https://youtu.be/4CH4wTXtwzs