Musings on the new xp cap and Multi's...
Anduin
Member Posts: 5,745
Before an xp cap removal mod makes this completely irrevalent, I have been doing some maths on multi classes.
I like multi's over dual... Basically I like being something other than human!
The xp cap, due to added game content will rise... My question is by how much? How will this effect my multi class characters?
A Fighter / Mage / Thief tops out with 2666666 xp in each class meaning levels will be 18 / 17 / 22.
If the xp cap is risen by another million to 9,000,000 this will allow a combo of 19 / 18 / 23 (although only 610,000 would be need to level up in each class.)
This is important as it will allow the F / M / T class to use those 9th level wizard spells!
So... will this stop the xp cap rising in TOB:EE? Or will it go through? I wan't to know sooner so I can take my character through to the end!
What are your thoughts on multis and the possible upper limit of the xp cap?
I like multi's over dual... Basically I like being something other than human!
The xp cap, due to added game content will rise... My question is by how much? How will this effect my multi class characters?
A Fighter / Mage / Thief tops out with 2666666 xp in each class meaning levels will be 18 / 17 / 22.
If the xp cap is risen by another million to 9,000,000 this will allow a combo of 19 / 18 / 23 (although only 610,000 would be need to level up in each class.)
This is important as it will allow the F / M / T class to use those 9th level wizard spells!
So... will this stop the xp cap rising in TOB:EE? Or will it go through? I wan't to know sooner so I can take my character through to the end!
What are your thoughts on multis and the possible upper limit of the xp cap?
0
Comments
If they do raise the cap they need to add better HLAs for single class characters, because multis get way more benefit from raising the cap, and they're already more powerful at the end of the game.
200,000? This number would do nowt to extending the lvl achievable by all classes apart from Druids who would be able to get to lvl 10 if that was the new cap.
250,000? This number would let fighters, mages, rogues get another lvl.
300,000? Lets clerics get another lvl...
400,000? Now were getting silly...
One of the mods I thought was a good idea was the stage-based caps, where a level cap was instituted for each chapter of SoA, ensuring the next stages wouldn't be overly easy, and also providing a disincentive to clean out every area for maximum XP rather than following what should be a fairly urgent story pacing. (Your character doesn't know they'll arrive in the nick of time to save Imoen, and so shouldn't spend a few months doing unnecessary side quests.)
@PlasticGolem. That idea is total GENIUS!
Problem is... What level xp caps would you put on each chapter? Umm... What should the xp caps be for each chapter? (My F / M / T is never gonna us timestop at this rate...)
Pure druids would also be able to gain 12 levels, making them a lot more appealing to have in your group.