Tips for minimal interaction/story mode
Geekdog
Member Posts: 3
Hi everyone!
Long time lurker and first time poster here. I have a slightly unusual request. Back when BG2 first came out, I got into it. Unfortunately my saved game glitched partway through and I didn't have the heart to start all over again. With the revamped version I'd like to play through it and get to the end this time. For reasons of patience and health (RSI) I don't want to micro-manage my party in combat anymore. Essentially I just want to be able to play through the story, and have the characters take care of themselves during fights.
Does anyone have any advice on how I might best achieve that? Bear in mind that I haven't played through the game all the way before, so I'd like to keep the freedom to choose characters as I encounter them, and I'd prefer to avoid any spoilers in this thread. Setting the difficulty to easy is a no-brainer. I'm looking for advice about AI scripts, spell choices, formations, and other such tactical choices. My preference is to play a fighter/thief as the main character, but I'm flexible about that if it makes winning fights without interaction simpler.
If anyone's played through with a Steam controller I would be very interested to hear about their experiences with that too. I've got a Steam machine and controller all good to go, but I haven't had much chance to tinker with it yet.
Thank you all in advance for any tips. Apologies if I don't reply all that quickly to comments, I'm not on the message boards all that often (again, RSI).
Long time lurker and first time poster here. I have a slightly unusual request. Back when BG2 first came out, I got into it. Unfortunately my saved game glitched partway through and I didn't have the heart to start all over again. With the revamped version I'd like to play through it and get to the end this time. For reasons of patience and health (RSI) I don't want to micro-manage my party in combat anymore. Essentially I just want to be able to play through the story, and have the characters take care of themselves during fights.
Does anyone have any advice on how I might best achieve that? Bear in mind that I haven't played through the game all the way before, so I'd like to keep the freedom to choose characters as I encounter them, and I'd prefer to avoid any spoilers in this thread. Setting the difficulty to easy is a no-brainer. I'm looking for advice about AI scripts, spell choices, formations, and other such tactical choices. My preference is to play a fighter/thief as the main character, but I'm flexible about that if it makes winning fights without interaction simpler.
If anyone's played through with a Steam controller I would be very interested to hear about their experiences with that too. I've got a Steam machine and controller all good to go, but I haven't had much chance to tinker with it yet.
Thank you all in advance for any tips. Apologies if I don't reply all that quickly to comments, I'm not on the message boards all that often (again, RSI).
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Comments
These two things will basically offer you a chance to concentrate only on the story, not the game mechanics.
Much appreciated! Further advice still welcome...
You can turn off the AI any time with the button in the lower right corner.
For party formations, I change throughout the game but it mostly depends on location for me. If you right click on any of the formation icons you will get a bigger list to choose from. I don't like most of the default formations so I change them out.
For that style of game, I would recommend not going offensive for magic, but defensive, at least to start with. Less chance of catastrophic problems with a mirror image going off prematurely as opposed to a fireball targeted in slightly the wrong place, or a fighter chasing down an enemy running into a fireball. Although you can resolve this somewhat by careful spell picking. You can't cast what you didn't memorize, so memorize party-friendly Slow instead of Fireball. Once you get more used to how things are working (or more importantly, NOT working) then you can change it up.