Old bug has come back?
Linkamus
Member Posts: 221
I remember reporting a similar bug way back when EE first came out, and since I started a new play-through to try the new expansion, I am experiencing this problem again...
I have a sorcerer in my custom party, and at level 1 he has 6 hit points. I've noticed that he cannot be one-shotted. It's taking at least two hits to kill him. So at 6 HP, the most damage one attack can do is 5.. And then it shows the he "resisted" the rest of the damage. I don't feel this is how it's supposed to work...
Before I patched the game I DID have SCS installed (before the expansion release), but I've now patched it and even done a "repair install", so I assume my files are unadulterated, but I could be wrong. Could someone else maybe do a quick test to see if they can recreate this issue? Thanks.
Note: I am playing on LOB mode.
The similar bug I posted about a long time ago can be found here: https://forums.beamdog.com/discussion/8446/dorn-and-neera-cannot-be-one-shotted#latest
I have a sorcerer in my custom party, and at level 1 he has 6 hit points. I've noticed that he cannot be one-shotted. It's taking at least two hits to kill him. So at 6 HP, the most damage one attack can do is 5.. And then it shows the he "resisted" the rest of the damage. I don't feel this is how it's supposed to work...
Before I patched the game I DID have SCS installed (before the expansion release), but I've now patched it and even done a "repair install", so I assume my files are unadulterated, but I could be wrong. Could someone else maybe do a quick test to see if they can recreate this issue? Thanks.
Note: I am playing on LOB mode.
The similar bug I posted about a long time ago can be found here: https://forums.beamdog.com/discussion/8446/dorn-and-neera-cannot-be-one-shotted#latest
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Comments
maybe what happens is, if the engine senses your HP max is below 10 you cant die in one hit ( probably to help those weaker characters survive) but once you get pass a certain threshold, the game will show no mercy
The main character and NPCs, while at the lvl 1, don't die from a single hit if they have full HP. Thus, Xzar has 4 hp at full and game protects him and no attack can do more than 3 damage, he gets to survive at least one hit by a mercy rule of the engine. At lvl 2 this rule is no longer, even if he has only 5 hp. He will take full damage and can die in one hit.
An ice/fire arrow can kill a lvl 1 PC and NPC as it does piercing and then cold/fire damage. Seperate damage types work seperately.
A lvl 1 pc/npc can survive a fireball even, if he makes a save vs spells. The first half of the spell always hits and counts as one hit. The second half is blocked by save vs spells, and the pc survives with 1 hp.
But, it may be that if a PC or an NPC at the lvl 1 has 14 or more HP, they can be killed in one hit, even while at the lvl 1.