Global effects in spells
chimeric
Member Posts: 1,163
I tried to apply some area-wide effects via a Global effect, outside of the Spell Abilities, and none of them work. The probability is 100, so it's not that easy error. Currently I have Damage to Everyone in the Global, plus Damage to Living creature - Preset Target in the Spell Abilities. That one applies, but the Global doesn't. I know I can put an Everyone-targeted effect inside a Spell Ability... so many caps here, it's like I'm writing a fantasy novel... but I Would Like to KnoW hOw GLOBAL e f f e c t s work.
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It should only be used for technical purpose, because e.g. if the casting is interrupted the globals will still activate, but the regular effects won't, resulting in a rather weird behavior when only half of the spell works.
You mean the global effect's target is set to "everyone (4)" but it doesn't work? That really should work.
You do with globals what you can with normals, with the obvious exception of target type=2 (unless even that works somehow?).
Something very simple to make Magic Missle to damage the entire location by 10 damage whenever someone casts it:
I haven't got a lot of experience but from what i've seen they are for example used for one time use innates when a global effect that removes the innate ability is added to the spell.
Another example, the pocket plane spell has an effect that removes it from memory followed by another that adds it back. This way, even if the casting of the spell is interrupted charname still has access to the spell.
Any more experienced modder, feel free to correct me.