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Is there anything special about making mods for IWD: EE?

chimericchimeric Member Posts: 1,163
I haven't played this game for a long time. Any special features not handled by BGEE's 2.3 engine? Or can I just copy an item from my BGEE mod and tell Icewind Dale players to get it from the console?

Comments

  • GrimLefourbeGrimLefourbe Member Posts: 637
    Afaik, IWD is still on 1.x version of the engine.
  • chimericchimeric Member Posts: 1,163
    But you can use IWD 2.0-style effects, yes? For things like Set State. That's what I have in BGEE through Near Infinity. Or does that just mean it's an Enhanced Edition game effect?
  • GrimLefourbeGrimLefourbe Member Posts: 637
    I have no idea what you mean by "IWD 2.0" to be honest, you can't use opcodes that were added by 2.0.
  • chimericchimeric Member Posts: 1,163
    In Set State, in Near Infinity, you can choose IWD 1 mode or IWD 2 mode. Or does that refer to the original games? Anyway, has Beamdog promised an engine update for IWD:EE?
  • GrimLefourbeGrimLefourbe Member Posts: 637
    I'm not sure, let's tag @Argent77 and see.

    Yes an update is planned but no date announced.
  • argent77argent77 Member Posts: 3,478
    IWD1/2 modes are referring to the hardcoded lists of states from the original games. The dynamic list based on splprot.2da requires the game to be updated to 2.0 or higher.
  • chimericchimeric Member Posts: 1,163
    But isn't Icewind Dale still in an 1.x incarnation? That's what I heard in this thread.
  • argent77argent77 Member Posts: 3,478
    Small mistake on my part. IWD 1 mode uses a hardcoded list of states. IWD 2 mode uses values from SPLSTATE.IDS which is available even in pre-2.0 games.
  • chimericchimeric Member Posts: 1,163
    Okay, thanks. Now I know that I have to wait for an update to be sure the effects work.
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