Ignorance vs. Know-it-all
yksimalt
Member Posts: 115
Hello,
The thought crossed my mind yesterday, that I have always played Baldur's Gate as ignorant when it comes to game mechanics, how to power up, best locations to hit, useful items etc.
Back in the day (6 CD version) I used to play BG when the paper-and-pen RPG-group were unable to get together to play our usual games. Thus, almost exclusively played (and still play, although forum threads have encouraged me to try new angles) for the roleplay.
I have found this play-style suits me well, but I am curious, if you are the opposite, i.e. Knowing basically everything about the game and its content, what draws you back?
Is it to optimize? Challenge yourself with mathematical odds?
How do you play the game when you know it all, and what then keeps you still interested or amused?
/A.
The thought crossed my mind yesterday, that I have always played Baldur's Gate as ignorant when it comes to game mechanics, how to power up, best locations to hit, useful items etc.
Back in the day (6 CD version) I used to play BG when the paper-and-pen RPG-group were unable to get together to play our usual games. Thus, almost exclusively played (and still play, although forum threads have encouraged me to try new angles) for the roleplay.
I have found this play-style suits me well, but I am curious, if you are the opposite, i.e. Knowing basically everything about the game and its content, what draws you back?
Is it to optimize? Challenge yourself with mathematical odds?
How do you play the game when you know it all, and what then keeps you still interested or amused?
/A.
1
Comments
although I am probably biased as I almost exclusively play solo games
- Mods
- Protagonist
- NPC choices (and number)
- Quest progression (game is quite different if you avoid side quests)
- house rules (ie no reload)
Pretty impossible to exhaust every scenario if you mix up some or all of the above variables.
For example I've just started a female barbarian from BG1. First time using the class in BG and I want to try a CN romanced Anomen in BG2 as something different. I'm also picking other NPCs that I haven't finished the game with for the most part.
it help that i have like 40 npcs to make parties with. [ 20 from vanilla and 20 npc mods.]. and there are a bunch of quest mods i did not do. like innershade, tales of the deep garden, and reunion which is why i'm also using nalia during the cg run as she is needed to do the quest.
I was thinking more of what challenges there were left, if one knows 'how-to' and has an innate 'walk-through' for the whole game (?).
I still don't know which map areas include which encounters (apart from the main story-line encounters) and this makes each map a challenge.
I guess having a bad memory serves me well in this instance...
/A.
For example for this playthrough I created some new cold spells and created a custom sorcerer kit 'frost mage' that gets those spells as bonus, and as disadvantage I never choose fire spells and he has severe penalties to stats (kinda like Avenger kit sans op shapeshifting) I also get surprised on some areas by a monster I placed there months ago and completely forgot. I also make portraits of myself and my loved ones to play with for that extra personal touch. Last but not least, I play on Ipad and it feels so convenient and an easy/fun way to pass time.
Being able to use completely different parties
The game letting me make actual choices. Linear rpgs I only touch once.
Immersive gameplay, lore, and characters. I play games to disconnect from the real world. Immersion is vital.
In other words, if I have beaten a game plenty of times....I still enjoy playing the game if it lets me play it differently each time. That way it kind of stays a bit fresh.
So, from my perspective, total ignorance was not fun at all. I spent most of the time frustrated, irritated, and confused, and eventually restarted shortly after the disaster at the Nashkel mines with much more knowledge.
Now, I probably know more than I would like to know. I wish I had started with something like Volo's Comeuppance. I like discovering new things, and although obviously some things have been completely spoiled for me, the hows and whys are still somewhat up in the air and I like that. I try to avoid spoilers as best I can, but I know a LOT about the early part of the game (like the hidden rings and the Ankheg armor, etc.) that I wish I could have discovered on my own . . . on the other hand, I probably would not have discovered them at all on my own. I definitely wish I hadn't gone looking for (and finding) what to do with the Golden Pantaloons, though.
That said, as others have said, the joy in replaying even those parts I already know well comes from trying out different characters and playstyles as well as recruiting different NPCs and re-experiencing the interesting characters and banter in the non-recruitable NPCs (drunks, paranoid guys, etc.). I also really like the music, and I'm sure I will eventually try out mods, which will also vary the experience.
- not allowing resting
- not using any equipment
- not killing anything
- only allowing killing using melee
- taking no damage
- acquiring no XP
There are no story quests which have to be done to progress the main quest. There are a few enemies who must die, but you don't have to kill them - other possible tactics for instance are:
- charm them and let them be finished off by their associates.
- allow them to damage their associates in area spells and then go invisible, prompting the associate to take revenge.
- trigger traps (neutral ones, not your own).