Ranger/Druid
Raduziel
Member Posts: 4,714
Is there any way (a mod, a cheat, whatever) that allows this Multiclass (or even Dual)?
Because:
1) Player Handbook allows it
2) The Complete Ranger's Handbook allows it
3) The Complete Druid's Handbook allows it
4) Would embrace the two nicest strongholds quests IMHO
5) Makes sense in a RP perspective
6) Isn't a powerhorse-gamebreaking-combinantion
So... is there a way? If not, is there a way to find a way or it's like divide by zero?
Thanks!
Because:
1) Player Handbook allows it
2) The Complete Ranger's Handbook allows it
3) The Complete Druid's Handbook allows it
4) Would embrace the two nicest strongholds quests IMHO
5) Makes sense in a RP perspective
6) Isn't a powerhorse-gamebreaking-combinantion
So... is there a way? If not, is there a way to find a way or it's like divide by zero?
Thanks!
2
Comments
Quoting from another thread, "That said as Musigny pointed out if you go to the baldur.ini file in your documents folder and look up the "Cleric Ranger Spells" line (its near the bottom of the file) you can change the value there from 1 to 0. That should let you get all the spells again."
As for weapon proficiencies, Tweaks Anthology has a component to reduce Cleric multiclass restrictions. This will unlock all Fighter weapon proficiencies, so to make it work perfectly you will need to limit yourself to only Druid spells and Druid proficiencies. The only ability this doesn't account for is shapeshifting. Not too bad considering shapeshifting is not much use to a fighter multiclass anyway.
But thanks, mate!
I think they just get all druid specific spells even beyond level 3.
Then change druid items to allow usage by rangers. And install multiple strongholds (or change druid stronghold criteria only) for gameplay reasons.
I'm just a dumb player
The type of question you currently have are the ones I had in the 90s and zeroes and they got me very enthusiastic in learning how to create mods of my own.
Maybe something to think about
(Off topic. I wanted a bard with all thieving skills so after a year or so i managed to create a mod that allowed me to change from the bard class to the thief class and back again at will).
As a R/C you get more APR and specialization, more HP.
About weapon proficiency and use a proper D/C should be able to use ONLY the weapons that both classes allow, as druid's and cleric's restrictions are of an unique kind, they prevail on what an other class allow.
A thief is prevented from long bows, being also fighter can use them and put pips in them. A cleric or druid even if is also fighter can never use a bow.
So a proper cleric druid, as cleric and druid are intended in this game, allowing an illegal multi but without making them other way different than vanilla druids and clerics, should be able to equip only staves, clubs and slings. About armor is different, being also cleric armors restricted to druid should be allowed.
A R/C allowed to cast all druid spells is much more powerful than a C/D, not pretty darn close.
Better APR, HP and thac0, FoA, Crom, loosing only the elemental princes.
EDIT and 3 pips in DW, 2 of them for free, instead of one.
Add with EEkeeper all the spells of the other divine school, very easy to do even without specific knowledge.
Use only the weapons allowed by both the classes.
Use the multiple strongholds component of some mod and take only the druid and cleric ones.
RP him as a C/D.
is not a perfect way, he will not shapeshift (but starting from druid you inherit armor and shield restrictions that a multi C/D should not have, and is better to loose shapeshift than being limited in armour and shield).
And you will use all the XP in a single class, but this is compensated by weapon self given restrictions, so not gamebreaking.
Imo is the easiest way to respect all of your conditions, especially no 6 in your list.
Although druid/mage and fighter/mage/druid are permitted.
I should read better tread titles
I won't try it now because I'm afraid it will mess my current save.
But I was the only one talking of C/D, and only because I misread the tread title
Kitted multi, dual with a kit in the second class, illegal combinations of classes, shorty saves with dual.
The more you have knowledge about how to do the more the things can get crazy.
Take a look to Ziraen's Hidden Kits mod
http://www.shsforums.net/forum/548-hidden-kits/
And you see what a modder can do...
And he created the mod with some balance idea in mind, not to be completely gamebreaking...
@Raduziel, one really easy thing to do is change the weapons proficiencies and weapons availabilities of the cleric/ranger to those of the druid. It's easy to do because in both the .2da files and in the .itm files there is a separate entry for cleric_ranger.