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LOOKING FOR: Sea Tower of Balduran Project Dev. Info.

WithinAmnesiaWithinAmnesia Member Posts: 958
I have been looking for any development information on this project (I might put up a bounty reward if this gets really stayed). I really want this project to be completed and right now it looks pretty dead, hopefully we can change that together:

http://www.shsforums.net/topic/24573-free-space-inside-the-baldurs-gate/


"Miloch: I was stuck in my car for a couple hours the other day, waiting in a massive traffic jam, so I decided to occupy myself with sketching what might be in this tower. I had only a crappy pen and the back of some insurance papers to work with, so this isn't supposed to be high art or anything - just a rough draft to give a rough idea of possible interior layouts.








I also wrote up some accompanying text as to the potential inhabitants:

The Seatower of Balduran houses 12 soldiers (L6 fighters), 10 archers (L6), 7 servants (L1 commoners), 1 blacksmith (L4 dwarf fighter), 1 mage (L12 diviner) and 1 commander (L14 inquisitor). In addition, a stalker (L9 elf) and bounty hunter (L11 halfling) operate out of the tower to apprehend prisoners.

Bailey: hosts a small chapel to Selune, housing a priest (L8 cleric) and an acolyte (L4 cleric). During the day, 2 merchants operate in the bailey, selling odds and ends to the garrison. One is a tanner - leatherworker (L3 gnome fighter/illusionist), the other a bowyer - fletcher (L3 half-elf archer). Also in the bailey is a statue of Balduran with a plaque commemorating his last voyage to Maztica. 5 of the archers and 2 soldiers are deployed on the bailey wall, mostly manning the catapults and ballistae. 2 soldiers guard the bridge to the mainland. 2 others patrol the bailey. Outside the bailey, a secret door on the southern cliff wall allows access down to the sea elf caverns.

Level 1 (entry floor): 1 soldier guards the entry to the great hall, another is nearby in the kitchen taking a meal. A cook and a scullion work in the kitchen preparing meals.

Level 2 (barracks): 3 archers and 3 soldiers are asleep in the barracks. The smith and an apprentice work in the armoury; a servant cleans the privies (garderobes in the tower wall and washbasins).

Level 3 (quarters): The diviner prepares potions and other magicks in his workroom. The commander is at work in his office reviewing maps; the bounty hunter is here receiving orders. (The bounty hunter knows of the secret door in the cliff wall but is not certain what lies beyond it.)

Level 4 (roof): 2 archers man the ballistae here and keep the beacon lit.

Dungeon 1 (cellar): 2 servants are asleep in their quarters here. A scullion is in the pantry fetching supplies for the kitchen. The storage rooms hold plenty of food, water and supplies in the event of a blockade.

Dungeon 2 (prison): 1 soldier and the stalker are on guard here. The stalker has just captured a kuo-toa scout and suspects a hidden entrance here. Only the kuo-toa knows about the entrance for certain. There are 9 cells which also host an ogre mage (captured near the docks), a wererat, a ghaunadan (just biding his time before escaping under the door in slimeform), a drow scout (the latter 4 all apprehended in the sewers), a human bandit and a human spy from Amn. The other 2 cells are empty. (Note: one could easily make this area larger with more cells and an 'interrogation' chamber.)

Dungeon 3 (caverns): In all, there are about two dozen kuo-toa here, dispersed amongst a central cavern, various sleeping caves, a temple to Blipdoolpoolp (to the east) and passages leading to the Temple of Umberlee (north) and the aquatic elf caverns (south)."




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Please if you know of any information regarding as to how to get this project off the ground and completed (development information) please leave a comment (I will forward other forums to this post as well).
JuliusBorisovmarkzakuCrevsDaakMiridor

Comments

  • jasteyjastey Member Posts: 2,669
    Actually, this project is between being dormant and being revived again. There is a hidden workroom at SHS and if anyone is interested in actively developping, please drop Miloch and Yovaneth a note. The idea is definietly not dead, but it isn't a priority project for none of us, and RL always gets in the way.
    lolienAedanContemplative_Hamster
  • WithinAmnesiaWithinAmnesia Member Posts: 958
    jastey said:

    Actually, this project is between being dormant and being revived again. There is a hidden workroom at SHS and if anyone is interested in actively developping, please drop Miloch and Yovaneth a note. The idea is definietly not dead, but it isn't a priority project for none of us, and RL always gets in the way.

    Okay I sent a message over to Miloch @jastey .
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