Dexterity - Reaction Adjustment
Meaningless
Member Posts: 51
Heya!
The dexterity table has a reaction modifier, is this applied to weapon speed factor AND spellcasting speed, or just weapon? (and item use as well?)
Does this reaction adjustment factors at every round, or just once at start of combat?
Also, does somebody know the weapon speed of an unarmed attack, and if this value changes for monks and non-monks.
Hopefully somebody knows the answer to these questions, as I'm quite lost about how to find it (not good at math or running batchs of tests).
The dexterity table has a reaction modifier, is this applied to weapon speed factor AND spellcasting speed, or just weapon? (and item use as well?)
Does this reaction adjustment factors at every round, or just once at start of combat?
Also, does somebody know the weapon speed of an unarmed attack, and if this value changes for monks and non-monks.
Hopefully somebody knows the answer to these questions, as I'm quite lost about how to find it (not good at math or running batchs of tests).
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Comments
not sure what the speed factor of a fist is, but apparently on level ups, monks get the odd bonus to it ( in the class description)
and in fact, not even all that sure if reaction adjustment even does anything period, might be one of those stats that where "thrown in" sort of thing just because it was in PnP
for example, back in the vanilla days, apparently having a higher wisdom gave you a bonus on saving throws against getting charmed ( you could see it in the columns in the back of the manuals) and yet, im pretty sure it did nothing
so the only thing I do know is that, based on the monk's class description, their speed factor with their fisties does indeed get better on a couple of level ups
but not sure if it actually does get implemented though
I could probably test if this reaction affects speed factor by placing 2 characters with the same weapon (or trying to activate the same item) at extreme opposites of dexterity to attack each other, again and again... sigh. Same for fists/monks, but gonna wait and see if somebody has a more definitve answer before trying.
As for Speed Factor of a Monk fist attack, its probably zero, Monk would attack first (or in worst case at the same time) than a character with a 1 Speed Factor dagger. Yeah, it is a "wasted" column in the dexterity table, maybe someone knows how to code it into something interesting. Problem is that dex is already a decent attribute, the ones that need buffing are int/wis/cha.