Dwarven Defenders
JDow
Member Posts: 71
Can someone confirm for me that a Dwarven Defender in defensive stance mode still only moves at 50% speed even if he's wearing a 'ring of free-action', etc.
In my head, a ring of free action should negate that 50% penalty, however, I'm assuming (and hoping) it doesn't because Dwarven Defenders (in my opinion) are already too powerful a fighter class and if that 50% movement penalty can be negated it would be crazy.
In my head, a ring of free action should negate that 50% penalty, however, I'm assuming (and hoping) it doesn't because Dwarven Defenders (in my opinion) are already too powerful a fighter class and if that 50% movement penalty can be negated it would be crazy.
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Each of those in an hypothetical 1 vs 1 against a Dwarwen Defender will destroy him each day of the week with almost no effort, excluding the very low levels when the Defender can not hope for more than a draw, as there is nothing he can do against the lev2 invisibility and the something-mage having 24 hours to leave the area, hide and rest.
And Free Action is supposed to give to the character immunity to anything (or some things for certain types of FA) that limit, not change, the movement rate. The item and spell descriptions are clear about this. So, as per spell description, FA is not supposed to limit beneficial movement rate increasing and surely is not supposed to have a retroactive effect if applied by an item that apply the effect while equipped. I don't go to the extent to tell that equipping a FA ring an already hasted character should remain hasted even when the spell/potion effect naturally expires, even if this is the logical consequence of reading the in game and in manual description, but it seems perfectly logical that equipping the ring before using the stance should prevent the reduction of the movement rate while equipping it after should not "cure" it.
So I think that the developers made a lame work in implementing the defensive stance, not according to my own opinion, what I like or dislike, or according to a misleading concept of balance that is simply not existing in the games, as there are already classes, kits and combinations that are way more powerful than others.
I tell this according to the in game and in manual description of free action, that the developers could have changed, but choose to did not.
But I am afraid that @Tresset is correct, the Dwarven Defender is still perfectly usable, even if implemented in a lame way, the slowing effect prevails on free action, even if is not supposed to do it according to the in game descriptions.
The trained skill of defensive combat is what gives the Dwarven Defender boosts.
If the Dwarven Defender were to abandon the stance, i.e. run or move faster, then the defence would be lost.
/A.
10Hp 0AC & sword spider pet would give most level 1 fighters a run for their money.
But I do concede to the fact that mages/sorcerers need a few levels under their belt before they can tank effectively.
Though I like the idea of a "tank" to be a heavy armored mountain with tons of HP, who fights. Not a fancy-dressed old man waving his hands while speaking in Latin. (Correct My spelling on Latin)