Insane too easy? Or is it a bug?
Haran
Member Posts: 66
I'm doing watcher's keep and noticed that the fights were getting too easy so I bumped the difficulty to Insane but I don't notice a difference. I'm still getting very few enemies and I'm still wiping the floor with even the toughest of them (e.g. beholders and iron golems).
I read somewhere that in the north-east room in the 4th floor (final seal) there are supposed to be sword spiders, mutated spiders, and other spiders, but I only saw several small spiders that were dispatched without a single hit point lost. I thought I might have accidentally set the difficulty to easy, but no, it was still on insane.
I read somewhere that in the north-east room in the 4th floor (final seal) there are supposed to be sword spiders, mutated spiders, and other spiders, but I only saw several small spiders that were dispatched without a single hit point lost. I thought I might have accidentally set the difficulty to easy, but no, it was still on insane.
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Do install SCS, also known as Sword Coast Stratagems, and choose some of the more difficult options available. Then start a new game - and run for momma.
The only real solution right now are mods. The mod mentioned above, SCS (Sword Coast Stratagems), is for many people an indispensable component for any semblance of difficulty. For me personally, I consider it non-negotiable and absolutely essential to my BG experience. That mod will greatly enhance not (just) numbers, but first and foremost will alter enemy BEHAVIOR. It will give new scripts and spells to things, and will tweak a trove of gameplay aspects in ways that make things more challenging, but without letting the AI blatantly cheat all the time. I could not (and would not) play the game without SCS anymore.
In addition to that, I personally also recommend two other mods: Spell Revisions and Item Revisions. Both increase difficulty somewhat, but largely serve as a rebalancing of some over-/underused aspects of the spell and the item systems. Overpowered spells/items (e.g. Improved Haste or Flail of Ages) are toned down, while underpowered ones are buffed, and many new spells/items are added as well.
Those 3 mods combined with Legacy of Bhaal difficulty are for me the very foundation from which all my gameplay starts.
In BGI, on insane difficulty, I've fought different (more powerful) enemies than the usual, in some areas.
My point is that SCS is something that you really need to read and understand well before using.