Looks like an oversight... It's been removed from regular wizards' spellbooks, but apparently not all of them. I don't think he can cast it, though, as it's limited to drow AI only.
Even if the OP's example is merely the discovery of a mistake by the devs, there are other cases where an NPC caster has spells not available to players.
For example, several characters cast Dimension Door at various points in the game. This was originally available to players too, but turned out to have several game-breaking (or plot-breaking) consequences which weren't fixable, so it was removed from the spells available to players.
Various characters have unique spells which no-one else gets. Some of these (such as Irenicus's "Rapture of the Father") are cast only in scripted cutscenes for plot reasons (and aren't really implemented in-game), but there are others (such as Dradeel's "Selune's Curse") which can actually be used by that character in in-game combat.
Some NPCs have spells which are pretty similar to ordinary player-usable spells but with different names (and perhaps slightly different features in some cases). For example, only demi-liches get "Demilich Howl", but it's essentially the same as a player's "Wail of the Banshee".
hm... when I add "Darkness 15' radius" via EEKeeper I only get an innate ability that doesn't seem to do anything... casting animation and then nothing... ideas?
hm... when I add "Darkness 15' radius" via EEKeeper I only get an innate ability that doesn't seem to do anything... casting animation and then nothing... ideas?
Sounds like you tried to do it for BG2. The spell file exists but the actual animation/effects are only in BG1 and SoD.
I am running a game with a mage/thief drow and wanted to know if this spell actually works in BG 2 - I was thinking about assigning it to my character as a special ability, but wasn't sure based on EEKeeper if the spell works the same as in BG1 / SOD. Thanks!
Comments
For example, several characters cast Dimension Door at various points in the game. This was originally available to players too, but turned out to have several game-breaking (or plot-breaking) consequences which weren't fixable, so it was removed from the spells available to players.
Various characters have unique spells which no-one else gets. Some of these (such as Irenicus's "Rapture of the Father") are cast only in scripted cutscenes for plot reasons (and aren't really implemented in-game), but there are others (such as Dradeel's "Selune's Curse") which can actually be used by that character in in-game combat.
Some NPCs have spells which are pretty similar to ordinary player-usable spells but with different names (and perhaps slightly different features in some cases). For example, only demi-liches get "Demilich Howl", but it's essentially the same as a player's "Wail of the Banshee".
Any chance of a screen shot?