Please nerf the Mislead spell
klatu
Member Posts: 108
This spell is really easy to exploit. Simply cast it in another area or at the other end of the current map and it cannot reasonably be dispelled by enemies, which can lead to some very cheesy situations.
This is because the component that has to be dispelled is not the invisibility itself, but the passive clone of the caster. And all the divination de-buffs have a rather limited range.
I propose the spell is automatically dispelled when leaving the area or when the caster moves too far away from hir clone.
This is because the component that has to be dispelled is not the invisibility itself, but the passive clone of the caster. And all the divination de-buffs have a rather limited range.
I propose the spell is automatically dispelled when leaving the area or when the caster moves too far away from hir clone.
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Comments
From what I remember, the invisibility the caster gains from this spell can *only* be removed by killing/dispelling the decoy. So if you simply move the decoy somewhere safe, and as long as you're not facing enemies that can see through invisibility, you're pretty much invulnerable to everything except AoE spells, and I'm not sure enemy AI actually casts those without having someone visible to center it on. Also, in the case of a mage/thief, you can just backstab over and over, as the invisibility stays active.
Haha you're right, I've actually never done it myself, and probably would never have thought of it. I just remember reading it somewhere. It's almost one of those things where you can just say "if you think it's cheap just don't do it," but it may be deserving of a fix.
If NPC's do not attack you after you attack them, then it could be an issue with Improved Invisibility or Mislead, but either way it should be fixed.
I don't care for cheese at all.
This is a thief spell. It makes thief / mages a cool class. Only this class can do it (or high level use any item single class thieves and a scroll) It juices up the backstab that gets weaker at those stages. It is not cheese, it is clever use of the spell.
Other spells not work well for thieves. The silence spell should really give thieves 250 in the move silently skill for instance... But it doesn't... But mislead works well... Please don't change it!
Magic Missile: Disrupt enemy spellcasting quickly or chew through mirror images.
Invisibility (et al.): Re-hide after first backstab.
Ray of Enfeeblement: Underused spell. Help thieves go toe-to-toe with bigger baddies.
Mirror Image: Great for front line.
Sleep, Color Spray, Hold Person, etc.: No need to hide for backstab? Been a while, forget the 2nd Ed rules for this stuff...
Others!
If you believe this nerf would make Mislead useless, you clearly haven't thought about it hard enough (no offense). The beauty and challenge of the BG spell system is how spells interact with each other, how some spells compliment and counteract other spells.
If you don't want the decoy seen, cast Invisibility on it. If you don't want it harmed, Otiluke's your man. Want it gone entirely? Maze/Imprisonment.
But simply casting the spell in another area? It costs the player nothing, has no duration and no challenge to it.
And you could still rob people blind, just as long as you cast the spell in their houses... (Maybe program your decoy to juggle or river-dance? They won't even miss their telly!)
I know lots of other reasons to be a mage / thief, the main being...
"fighter / mage in your face! errr... Make that back!" reason.
I have a whole list about why I think thief / mages are the best but I think we should start another thread. This would mislead us away from the very topic I wish to mislead about...
@Klatu A mislead works best if you make people think your not even in the same building when robbing them! I understand the cheese aspect but the mislead is like a mini simulcra, it needs to be dispelled first to affect you. Brainy people move it out the way, hence your outcry... But then, is that not a realistic thing for mages to do! Role-play here! People are using the mislead to create a frightened version of themselves hiding away! Your not going to mislead people by dancing your mislead up to them waiting for the first dispel to remove the darn mislead thing are you? THAT WOULD BE MISLEADING!
On another note. When mislead is available to a pure mage he needs all the power he can get. It is however not that commonly used as there are lots of other spells that are better to mislead them away from the mislead spell.
A thief / mage gets mislead late. The bad guys are tougher. Game is not broken. It would be misleading to say otherwise
Lastly, the talk about the beauty of the BG spell system I thought was very misleading... I to love how this spell interacts with other spells and abilities, such as the ability to backstab! ITS PURE STABBY PLEASURE!
Pure bloodletting in its reddest and wettest form. What is there not to love?
I hope I have mislead you away from this argument... I have totally mislead myself and thought this was a thread about magic lead bullets for slings that somehow always miss halfway through this thread, before I mislead myself back to the misleading question in hand. Very misleading.
The only people who wouldn't want this fixed are those who exploit this cheese.
LOL! When did this become serious!
Imagine my surprise during my first run when people started attacking my improved invisible character after his first attack. I expected things to work as they did in PnP!
Not saying anything about video game balance, mind you. This is just how the original rules were written.
I'm reading the spell description for Improved Invisibility in the game, so if the spell is not implemented correctly from PnP, then OK, but again I'm going based off the actual game description. If the in game description is wrong, then that needs to be changed.
The in game description says that after being attacked, you are looking directly at the person under Improved Invisibility, you can faintly see them and attack them at -4.
In the game, I think that after the initial attack, the NPC should be able to attack you at -4, per description. You will only appear 'slightly visible' to that NPC, all other NPC's will not see you, until you attack them.
I think that is a very balanced approach, based off the game description of the spell.