n00b Me Up (A Discussion of Whether I Should Use Any Spoilers Whatsoever)
LordRumfish
Member Posts: 937
Most of the time, I'm a purist the first time I play.
I look at the game as presented, make what choices I can with limited information, and jump into the game world of a new game. But this... is a continuation. I have a character I love, a party I bent over backwards to create (Alora and Tiax as far before the level cap as I could manage), and a ton of baggage in the form of an epic poem I've been writing trying to chronicle the past adventures of Veraka the Jester and her companions. I want a crystal ball I can ask answers from, and get cryptic replies to in case I don't want a spoiler.
Would any of you consider being that crystal ball? Making ample use of spoiler tags?
I bought BG:SoD long ago, but life took me in other directions and I never got around to it. Now I'm picking up Baldur's Gate again, and realizing that, rather than start another new character, I actually want to continue with my old one (gasp!). As I said above, I have a character and a party I am deeply attached to. I realize that the plot will tear us apart (how soon and to what extent, I am not sure) before the beginning of BG2:EE, but I'm curious about a number of things that may affect those decisions. Since I am looking to the future, and distantly considering continuing Veraka's Saga into Siege of Dragonspear (a heck of a long ways off, I know, I know), I was hoping to get some cryptic answers without being totally spoiled on the game.
I come into this bearing SoD no ill will. I am completely open-minded about LGBTQ+ characters (I've heard this comes up from a new character), and I will try to keep my gnashing of teeth in check when my favorite old characters leave the party too soon. With that in mind, here is a list of questions I have (numbered for convenience) about BG:SoD:
1. How much humor exists in the game? As adjuncts to this question: are any of the new joinable NPCs particularly humor-focused (on a scale from 1 to 10, Ajantis being 1 and Jan Jansen being 11)? Are there any quest-related or dialogue-related decisions that could unwittingly deprive me from some of the most funny dialogue, NPCs or items in the game because I will never encounter them?
2. Will my decisions affect how soon I lose my old Baldur's Gate party members? I'd rather not break up the band sooner than I have to, so if some decisions in the game accelerate this, I'd like to delay them. If they are unavoidable, don't bother spoiling the scenes.
3. Are there any choices that a n00b might commonly get trapped by in SoD that results in particularly poor outcomes? I mean, REALLY crippling choices, things you can't come back from, things that lose you items or spells or NPCs forever. Normally I would never ask this and just experience it, but in my first playthrough I usually Forrest Gump my way through everything before I know what's what.
4. Should I just use a character and party I care less about for my first playthrough of the game, and stop trying to divine things that are best left to experience? I suspect the answer might be "yes" here. I don't know, I'm just worried from a narrative standpoint as a writer about how much I might have to change depending on what exactly happens in SoD when I put it into Saga form way on down the road.
Anyway, thanks for humoring me if you reply. I hope SoD is going to be fun.
I look at the game as presented, make what choices I can with limited information, and jump into the game world of a new game. But this... is a continuation. I have a character I love, a party I bent over backwards to create (Alora and Tiax as far before the level cap as I could manage), and a ton of baggage in the form of an epic poem I've been writing trying to chronicle the past adventures of Veraka the Jester and her companions. I want a crystal ball I can ask answers from, and get cryptic replies to in case I don't want a spoiler.
Would any of you consider being that crystal ball? Making ample use of spoiler tags?
I bought BG:SoD long ago, but life took me in other directions and I never got around to it. Now I'm picking up Baldur's Gate again, and realizing that, rather than start another new character, I actually want to continue with my old one (gasp!). As I said above, I have a character and a party I am deeply attached to. I realize that the plot will tear us apart (how soon and to what extent, I am not sure) before the beginning of BG2:EE, but I'm curious about a number of things that may affect those decisions. Since I am looking to the future, and distantly considering continuing Veraka's Saga into Siege of Dragonspear (a heck of a long ways off, I know, I know), I was hoping to get some cryptic answers without being totally spoiled on the game.
I come into this bearing SoD no ill will. I am completely open-minded about LGBTQ+ characters (I've heard this comes up from a new character), and I will try to keep my gnashing of teeth in check when my favorite old characters leave the party too soon. With that in mind, here is a list of questions I have (numbered for convenience) about BG:SoD:
1. How much humor exists in the game? As adjuncts to this question: are any of the new joinable NPCs particularly humor-focused (on a scale from 1 to 10, Ajantis being 1 and Jan Jansen being 11)? Are there any quest-related or dialogue-related decisions that could unwittingly deprive me from some of the most funny dialogue, NPCs or items in the game because I will never encounter them?
2. Will my decisions affect how soon I lose my old Baldur's Gate party members? I'd rather not break up the band sooner than I have to, so if some decisions in the game accelerate this, I'd like to delay them. If they are unavoidable, don't bother spoiling the scenes.
3. Are there any choices that a n00b might commonly get trapped by in SoD that results in particularly poor outcomes? I mean, REALLY crippling choices, things you can't come back from, things that lose you items or spells or NPCs forever. Normally I would never ask this and just experience it, but in my first playthrough I usually Forrest Gump my way through everything before I know what's what.
4. Should I just use a character and party I care less about for my first playthrough of the game, and stop trying to divine things that are best left to experience? I suspect the answer might be "yes" here. I don't know, I'm just worried from a narrative standpoint as a writer about how much I might have to change depending on what exactly happens in SoD when I put it into Saga form way on down the road.
Anyway, thanks for humoring me if you reply. I hope SoD is going to be fun.
2
Comments
2. What you do has no effect.
3. Nothing too dramatic I can think of except that the game is staged in different chapters. Each chapters has a few areas and once you move to a new chapter you can't go back to the areas of the previous one. Make sure you explore everything before moving to the next chapter. There are also ''ambush'' areas that are more elaborate than in BG1. Make sure you explore them completely before leaving them.
4. I would start with your favorite party. If need be, start over with the same party if you don't like how you played and consider that your first run was just a try.
A new gnome sounds nice for no shortage of shenanigans,
And I play pretty completionist so point 3 should prove possible.
I would wait for more wisdom for my wayward warriors,
But the desire to delve in does draw me now,
I deem.
Thank you my friend Francois,
I'll try this task tonight.
My trial run in the raw
I hope may prove delight.
I wish I didn't lose quite so many members of my original party (and I was so overloaded with gear on my trip down to fight Sarevok that I couldn't really be bothered to prioritize what gear to strip off of the other characters; if I had a vendor in the first dungeon, things would have been different... but I guess I'd have lost even more money then, eh?).
Dynaheir joined the party no better than I left her: gear-less, and with only her starting spells. If I had been wavering on whether to include her (which wasn't likely, she's supposed to be dead in Veraka's timeline), this would have been the nail in the coffin. Take away all my money, and suddenly I have no interest in trying to buy a wizard all of the spells she is supposed to know. Dynaheir was removed from the canon, which has left me with a suddenly weird party: my jester, two rangers (one archer), a cleric, a cleric/rogue, and a rogue. All this divine magic is kinda bizarre compared to the end of the last game where I had Xan and Xzar, but things change. For that matter, all of the rogue skills and smattering of rogue skills across the party is weird too. Probably the game has more surprises in store for me as far as party composition as well.
If that sounds like a bunch of complaints, think of them more like observations. I'm having fun, really and truly. It's still a bit early to judge on the new characters and overall plot, but so far I'm happy to be along for the ride.
There's one area that can end up shortcutting quite a lot of content (happened to me the first time).
How to put this without spoiling?
In terms of the gameplay / content, it feels more dense with description, dialogue and plot than BG1 did, and has a feeling more like Tales of the Sword Coast or BG2. That's not a bad thing, although open world maps are nice too. I found Edwin at the base camp when I returned, but of course he and Minsc refuse to work together, and Veraka is loyal to Minsc after everything they've been through. Kind of a bummer, but perhaps other mages will be along. I'm ready to drop Safana after meeting Glint, she's just an extra archer on this team since Glint covers thief skills (and more), and Corwin does archery a lot better. I mean, Viconia even covers my "sultry voice" role just fine, or even better. I guess the real trouble is... Safana is the only one I'm wanting to drop, but there are a lot of NPCs I'm curious about. I may have to play through the game multiple times. ^_~
So, Baeloth is kinda great! It's not easy to run him out of spells, and someday if I ever get around to writing Veraka's Saga: the Siege of Dragonspear, then Baeloth will crank the alliteration up to 11. M'Khiin seems quite effective, but she may or may not have a final spot... we'll see. I am still enjoying my extended time on the Sword Coast, and I'm pretty sure I'm going to end up doing my BG2:EE run over from scratch. Now, if I can just resist the siren song of restartitis, I'll be golden...
I'm currently playing with Baeloth and M'Khiin, their interactions are great, (my rep dropped to 6, they do make you pay for the priviledge).
The only thing looking at your party is you may find you need somebody who can hit hard, that's what I found on the first playthrough.
Currently my party can throw down a number of fireballs or pseudo-fireballs with a little bit of scouting. It requires a bit more rest to play that way, but it works. Littering the area with various crowd control spells and dropping Greater Malison into the mix makes for a nice shooting gallery. Also, Veraka and Minsc hit plenty hard. Minsc is, well, Minsc ("That stings, doesn't it Evil?!"), and Veraka read a tome of Strength to get up to 19 Strength before BG:EE had ended, so she can lay down some surprising critical hits up in the 40-something damage range despite being a jester. If I really, really needed to, Glint could buff himself up with... what is it, Divine Power? Get 18/00 Str and fighter THAC0 for a brief window, and backstab the bejeezus out of somebody. I like my options pretty well.
Veraka is basically done with the troll forest, and now she is considering a jaunt to the northeast before heading for Boareskyr Bridge. There were lots of trolls. LOTS of trolls. Also, Jaheira and Voghiln. I am curious to meet another bard (a skald in this case), though I've heard some vague mutterings about there being some lack of dialogue from him? Did anyone want to weigh in on that? I like my party pretty well, and I don't think Minsc or Glint are going anywhere, and Baeloth is quickly growing on me (like a tumor). That leaves Viconia and M'Khiin to potentially drop, and the decision to do so in either case seems painful. I really am curious about Voghiln though.
Lack of dialog from Voghlin?
Don't know where you heard that, I did have him for a short while and he never shut up, me being female and all.
Maybe it dries up later...
A sleeping green dragon! I had to retry this fight a few times to find the right strategy. Ultimately I settled on spreading Webs in both directions to slow down the greater wyverns, and Baeloth stayed hard at work to keep the dragon Spooked. Horror also managed to land against the wyverns, and ultimately this allowed Veraka's team to prevail (this was about the 4th or 5th try). I don't remember if I softened the dragon up with Greater Malison first, but I might have. There were also various buffs running around, Protection from Evil 10 ft. Radius, Haste, all of that.
I haven't fully explored the next level down of the cave yet, but I have cleared some of it and finally used all the charges of the Spectacles of Spectacle. It won't be too much longer before I need to turn my gaze north towards Bridgefort and Boareskyr Bridge.
Let me just say that it's nice to have my gear from Baldur's Gate available for this game. It was something I missed a great deal going into BG2, since I'd worked so hard to plumb the depths of Durlag's Tower and all that. Veraka is still using The Dead Shot and The World's Edge +3, and it makes me happy to give these items a longer "shelf life."
Tip for your current run: I hope you kept the shell of that rhinoceros beetle and the scales of that green dragon, both of which will later turn out to have a use. Likewise, you may also wish to keep the spider leg and (one of) the spider webs from the same cave as the beetle, which look like random throw-away junk but actually have a purpose (in the personal quests of a couple of recruitable NPCs whom you haven't yet reached).
Tip for your future runs: the most advantageous uses of the Spectacles of Spectacle all come later than where you are, so I'd recommend not using them at all until you reach the Coalition Camp ... but fair enough, you're not "supposed" to find that out in your first run, they're clearly designed for experimentation over multiple re-plays.
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There're many more reasons for multuple playthoughs of SoD than trying the Spectacles of Spectacle (think about different companion combinations, evil vs good approach to quests, or thieving possibilities, for example).
Also, I don't think (personally) that giving yourself another set of the Spectacles is cheating when you can have 50 charges on the Greenstone amulet.
Further in, the big fight with the illithid-thingy and its servants (mentally dominated servants, probably) also proved interesting. Web once again ended up being a key component of success; that, and the fact that Minsc has Spiderbane +2 and Veraka has the Ring of Free Action. In the version of the fight that I won, I believe Viconia managed to successfully cast Greater Command to put the mage to sleep before his spell protections came online, because that guy was laying around asleep for the whole fight. Greater Malison and Hold Person also did some good work, and I managed to win the day and stop the illithid-thingies from making an elder brain there to produce even more illithid-thingies.
I moved ahead from here to Bridgefort and the crusader camp. Veraka decided to listen and gauge various people's opinions, perform side tasks, and consider her options as she scouted out the crusader camp. Now it is time for her to rally the troops and slaughter the crusaders (she is also well-positioned to negotiate a surrender, but Veraka is not exactly the forgiving sort).
I've run into a spot of trouble here. I may have chosen dialogue in the wrong order or something, but my options with Khalid currently are "Attack without the Flaming Fist" or "Negotiate a Surrender." Back at the Flaming Fist camp, Coran says to talk to Duncan, but I can't find this Duncan anywhere. What am I doing wrong? If I can't initiate the dialogue properly soon, Veraka is going to go and clear out the stupid crusader camp WITHOUT an army.
However, although there does seem to be a bug here, it's not necessarily a big deal. My last time through, I deliberately chose to try clearing away the Crusaders without Fist support, and actually it turns out not to be particularly difficult to beat them with only the Bridgefort garrison supporting you - you don't need the Fist's help if your party is fairly strong. Just charge out and hack them down, and the Bridgefort garrison will follow you out across the drawbridge and help ... but watch out for the Crusader mages, they've got two or three decent casters whom you need to disrupt and take down. I found that chucking a couple of long-range Fireballs (etc.) into approaching groups of Crusaders weakened them very helpfully. When you've beaten the Crusaders, then the Fist turn up shortly afterwards anyway (or perhaps even before you've finished fighting), so the game can then proceed normally.
Edit: clarity.
I think I can handle the crusader camp. My game plan right now is to try to lay down a bunch of crowd control (think Web, Cloudkill, Stinking Cloud, Grease) and do my best to poison the dangerous mages I spotted so they keep getting interrupted even if they have a bunch of contingent spell wards. One might still be unconscious from a side quest, so I think that leaves two more. The rest of the camp can probably be handled with crowd control and fireballs, I'm thinking. Some of the shorties might have annoyingly good saves, but if that's all I have to worry about then I think I'm okay.
Veraka has since traveled on to the siege encampment, done a bunch of little camp sidequests, and cleared out one forest wilderness. She hasn't found the wayward Skie yet, nor has she delved the deeps looking for an alternate way into Dragonspear Castle. All of that will be soon enough, I'm sure. I've also run across a few more recruitable NPCs, but nobody that I especially wanted to trade out just yet. Voghiln continues to be effective and amusing for now, although I do miss M'Khiin's giant number of spells per day.