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Decastave Scroll

where do you find this thing? Please don't tell me it's only via random loot

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  • inethineth Member Posts: 746
    edited November 2016
    I had a look with Near Infinity, and apparently that scroll is only available in one place in the game: It's sold by Orrick in Kuldahar.

    But it's not among the items he sells in chapter 1 – it's added to his store when you return to him in a later chapter. (Chapter 2 I think, but I'm not entirely sure I'm interpreting that correctly in Near Infinity.)

    PS: Of course when you're a Sorcerer, you could just learn the spell on level-up when you reach level 4...
  • SirBatinceSirBatince Member Posts: 882
    edited November 2016
    Would that set of chapter 2 scrolls be within a random pick of scrolls? I've never seen it despite visiting him very often throughout the entire game.

    that seems extremely likely
  • inethineth Member Posts: 746
    edited November 2016
    The way Orrick's store is represented in the game files is kinda confusing, that's why I said I wasn't sure earlier. For starters, there are 4 different store files that are called "Orrick's Study":
    KUORK0.STO - doesn't contain Decastave
    KUORK1.STO - doesn't contain Decastave
    KUORK2.STO - contains Decastave
    KUORK3.STO - contains Decastave
    Furthermore, the area script "AR2100.BCS" for the Kuldahar outdoors map has the following code which seems to add spells - including Decastave - to "KUORK0.STO" in chapter 2 and 4:

    IF
    Global("UNIORRIK","AR2100",0)
    GlobalGT("Chapter","GLOBAL",1)
    THEN
    RESPONSE #100
    SetInterrupt(FALSE)
    SetGlobal("UNIORRIK","AR2100",1)
    AddStoreItem("KUORK0","SPWI319X",1,1) // Lance of Disruption
    AddStoreItem("KUORK0","SPWI422X",1,1) // Mordenkainen's Force Missiles
    AddStoreItem("KUORK0","SPWI423X",1,1) // Shout
    AddStoreItem("KUORK0","SPWI424X",1,1) // Vitriolic Sphere
    AddStoreItem("KUORK0","SPWI517X",1,1) // Contact Other Plane
    AddStoreItem("KUORK0","SCRL6Z",1,1) // Phantom Blade
    AddStoreItem("KUORK0","SCFEAR",1,1) // Emotion: Fear
    AddStoreItem("KUORK0","SCSPIR",1,1) // Spirit Armor
    AddStoreItem("KUORK0","SCRL6M",1,1) // Enchanted Weapon
    AddStoreItem("KUORK0","SCRL6P",1,1) // Minor Sequencer
    AddStoreItem("KUORK0","SCRL6K",1,1) // Detect Illusion
    AddStoreItem("KUORK0","SCRL1J",1,1) // Invisibility, 10' Radius
    AddStoreItem("KUORK0","SCRL2A",1,1) // Monster Summoning II
    AddStoreItem("KUORK0","SCRL1S",1,1) // Dire Charm
    AddStoreItem("KUORK0","SCRL1O",1,1) // Slow
    AddStoreItem("KUORK0","SCRL1K",1,1) // Lightning Bolt
    AddStoreItem("KUORK0","SCDECA",1,1) // Decastave
    AddStoreItem("KUORK0","SCSNILL",1,1) // Snilloc's Snowball Swarm
    AddStoreItem("KUORK0","SCRLA3",1,1) // Glitterdust
    AddStoreItem("KUORK0","SCRL1D",1,1) // Clairvoyance
    AddStoreItem("KUORK0","SCRL69",1,1) // Charm Person
    AddStoreItem("KUORK0","SCRL1B",1,1) // Agannazar's Scorcher
    AddStoreItem("KUORK0","SCRL99",1,1) // Web
    AddStoreItem("KUORK0","SCRL96",1,1) // Mirror Image
    AddStoreItem("KUORK0","SCRL95",1,1) // Melf's Acid Arrow
    AddStoreItem("KUORK0","SCRL87",1,1) // Detect Invisibility
    AddStoreItem("KUORK0","SCRL92",1,1) // Know Alignment
    AddStoreItem("KUORK0","SCRL3G",1,1) // Vocalize
    AddStoreItem("KUORK0","SCRL83",1,1) // Chromatic Orb
    AddStoreItem("KUORK0","SPWI126X",1,1) // Expeditious Retreat
    AddStoreItem("KUORK0","SCRL81",1,1) // Sleep
    AddStoreItem("KUORK0","SCRLA6",1,1) // Spook
    AddStoreItem("KUORK0","SCRL79",1,1) // Shield
    AddStoreItem("KUORK0","SCRL77",1,1) // Magic Missile
    AddStoreItem("KUORK0","SCRL72",1,1) // Friends
    AddStoreItem("KUORK0","SCRL70",1,1) // Color Spray
    AddStoreItem("KUORK0","SCRL1E",2,1) // Dispel Magic
    AddStoreItem("KUORK0","WANDFRE",5,1) // Wand of Freezing Death
    AddStoreItem("KUORK0","WANDMIS",11,1) // Pemby's Wand of Many Missiles
    AddStoreItem("KUORK0","JASPER",4,1) // Jasper's Ring of Shocking Grasp
    AddStoreItem("KUORK0","ROGUE",1,1) // Rogue's Cowl
    AddStoreItem("KUORK0","SASH",1,1) // Shimmering Sash
    AddStoreItem("KUORK0","SCRCS05",1,1) // Scroll Case
    SetInterrupt(TRUE)
    Continue()
    END

    IF
    Global("UNIORRIK","AR2100",1)
    GlobalGT("Chapter","GLOBAL",3)
    THEN
    RESPONSE #100
    SetInterrupt(FALSE)
    SetGlobal("UNIORRIK","AR2100",2)
    AddStoreItem("KUORK0","SCRL6W",1,1) // Oracle
    AddStoreItem("KUORK0","SCRL6Z",1,1) // Phantom Blade
    AddStoreItem("KUORK0","SCRL5L",1,1) // Polymorph Other
    AddStoreItem("KUORK0","SCRLA8",1,1) // Contagion
    AddStoreItem("KUORK0","SCRLAJ",1,1) // Farsight
    AddStoreItem("KUORK0","SCRLA1",1,1) // Wizard Eye
    AddStoreItem("KUORK0","SCRL2H",1,1) // Shadow Door
    AddStoreItem("KUORK0","SCRL5T",1,1) // Protection From Electricity
    AddStoreItem("KUORK0","SCRL6Y",1,1) // Protection From Acid
    AddStoreItem("KUORK0","SCSTOR",1,1) // Ice Storm
    AddStoreItem("KUORK0","SCSHAD",1,1) // Shadow Monsters
    AddStoreItem("KUORK0","SCHMON",1,1) // Hold Monster
    AddStoreItem("KUORK0","SCSHRO",1,1) // Shroud of Flame
    AddStoreItem("KUORK0","SCDMS",1,1) // Demi-Shadow Monsters
    AddStoreItem("KUORK0","SCFEAR",1,1) // Emotion: Fear
    AddStoreItem("KUORK0","SCSPIR",1,1) // Spirit Armor
    AddStoreItem("KUORK0","SCRL6M",1,1) // Enchanted Weapon
    AddStoreItem("KUORK0","SCRL6P",1,1) // Minor Sequencer
    AddStoreItem("KUORK0","SCRL6Q",1,1) // Teleport Field
    AddStoreItem("KUORK0","SCRL6R",1,1) // Spider Spawn
    AddStoreItem("KUORK0","SCRL6N",1,1) // Fireshield (Red)
    AddStoreItem("KUORK0","SCRL1W",1,1) // Fireshield (Blue)
    AddStoreItem("KUORK0","SCRL6O",1,1) // Secret Word
    AddStoreItem("KUORK0","SCRL6J",1,1) // Spell Thrust
    AddStoreItem("KUORK0","SCRL6K",1,1) // Detect Illusion
    AddStoreItem("KUORK0","SCRL6L",1,1) // Hold Undead
    AddStoreItem("KUORK0","SCRL6I",1,1) // Protection From Cold
    AddStoreItem("KUORK0","SCRL6H",1,1) // Protection From Fire
    AddStoreItem("KUORK0","SCRL6G",1,1) // Minor Spell Deflection
    AddStoreItem("KUORK0","SCRL1J",1,1) // Invisibility, 10' Radius
    AddStoreItem("KUORK0","SCRL2A",1,1) // Monster Summoning II
    AddStoreItem("KUORK0","SCRL1S",1,1) // Dire Charm
    AddStoreItem("KUORK0","SCRL1O",1,1) // Slow
    AddStoreItem("KUORK0","SCRL1K",1,1) // Lightning Bolt
    AddStoreItem("KUORK0","SCDECA",1,1) // Decastave
    AddStoreItem("KUORK0","SCSNILL",1,1) // Snilloc's Snowball Swarm
    AddStoreItem("KUORK0","SCRLA3",1,1) // Glitterdust
    AddStoreItem("KUORK0","SCRL1D",1,1) // Clairvoyance
    AddStoreItem("KUORK0","SCRL69",1,1) // Charm Person
    AddStoreItem("KUORK0","SCRL1B",1,1) // Agannazar's Scorcher
    AddStoreItem("KUORK0","SCRL99",1,1) // Web
    AddStoreItem("KUORK0","SCRL96",1,1) // Mirror Image
    AddStoreItem("KUORK0","SCRL95",1,1) // Melf's Acid Arrow
    AddStoreItem("KUORK0","SCRL87",1,1) // Detect Invisibility
    AddStoreItem("KUORK0","SCRL92",1,1) // Know Alignment
    AddStoreItem("KUORK0","SCRL3G",1,1) // Vocalize
    AddStoreItem("KUORK0","SCRL83",1,1) // Chromatic Orb
    AddStoreItem("KUORK0","SPWI126X",1,1) // Expeditious Retreat
    AddStoreItem("KUORK0","SCRL81",1,1) // Sleep
    AddStoreItem("KUORK0","SCRLA6",1,1) // Spook
    AddStoreItem("KUORK0","SCRL79",1,1) // Shield
    AddStoreItem("KUORK0","SCRL77",1,1) // Magic Missile
    AddStoreItem("KUORK0","SCRL72",1,1) // Friends
    AddStoreItem("KUORK0","SCRL70",1,1) // Color Spray
    AddStoreItem("KUORK0","SCRL1E",2,1) // Dispel Magic
    AddStoreItem("KUORK0","SCRLA7",1,1) // Remove Magic
    AddStoreItem("KUORK0","MANTLEHF",16,1) // Mantle of Hell's Furnace
    AddStoreItem("KUORK0","OGI",1,1) // Ogi-Luc's Great Robe
    AddStoreItem("KUORK0","SCRCS06",1,1) // Scroll Case
    SetInterrupt(TRUE)
    Continue()
    END

    Maybe there's a modder who has a better understanding of what's going on there?
  • argent77argent77 Member Posts: 3,478
    edited November 2016
    Orrick's store is supposed to provide a scroll of Decastave in chapter 2 and a second scroll in chapter 4. Judging from a quick test the second scroll is only available if you purchased the first scroll before chapter 4. I would imagine this is true with other scrolls and items that are added twice as well.

    The stores KUORK1.TO, KUORK2.TO and KUORK3.STO are most likely leftover files from original IWD which didn't support script actions that could add store items dynamically.
  • OlvynChuruOlvynChuru Member Posts: 3,079
    Too bad the Decastaff isn't a particularly interesting weapon. Concelhaut's Parasitic Staff from Pillars of Eternity is much more awesome.
  • inethineth Member Posts: 746
    Summoned weapons, in general, are really powerful in Pillars of Eternity.

    In the Infinity Engine games, summoned weapons are seldom better than the physical weapons you have access to at any given stage of the game, so it feels useless to expend spell slots for them.
  • JumboWheat01JumboWheat01 Member Posts: 1,028
    But how often do you get to say Shillelagh, and how many different ways do you actually say it?
  • SirBatinceSirBatince Member Posts: 882

    Too bad the Decastaff isn't a particularly interesting weapon. Concelhaut's Parasitic Staff from Pillars of Eternity is much more awesome.

    doing a mage/cleric run with only castable weapons allowed as a "rule" is pretty sick though!
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