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IWD:EE MP heal on quicksave / faulty HP calculation
I have 2 issues according health with IWD: EE in multiplayer.
- the shapeshifter druid (imported by client) restores hitpoints everytime I hit "Q". If I hit it three times in a row, the druid is fully healed. The character has 6 constitution and should more likely fall apart than heal. There are no items with this effect, it doesn't matter whether he is in humanoid or werewolf shape, he is unbuffed and it really is the saving, not the passed time while saving or something like that.
- some of the HP calculations are messed up. For example the level 8 paladin (client) has 128 hitpoints. In the description it's 10 per level + 4 for the 18 constitution. That makes 112 to me. Again - no buffs or items. The level 9 Priest (host) has 90 -> 8 per Level + 2. Also the archer level 8 (host) has the correct 80 -> 10 per level +0. But the level 11 headhunter (host) reads "2 per Level + 2 for a total of 82". Seriously? I think it is okay for a 18 constitution level 11 headhunter to have 82 HP but 22+22 would be 44, right? And how comes, a level 11 shapeshifter with 2 - 1 HP (according to the character sheet) per Level ends up with 86/76 hp? Thats right, the actual life is higher than the max. (overhealed by quicksave ...)
Any chance to get this things fixed?
Have a nice day!