Best Ranged Damage Custom Party
billbisco
Member Posts: 364
Dear all,
I'm wondering what you all think would be the most effective ranged damage custom party?
I'm thinking
6 Archer (Ranger) X Characters
or
6 Assassin 4 / Fighter X Characters
Is there a better class combination / method to getting high consistent ranged damage?
Thanks,
Bill
I'm wondering what you all think would be the most effective ranged damage custom party?
I'm thinking
6 Archer (Ranger) X Characters
or
6 Assassin 4 / Fighter X Characters
Is there a better class combination / method to getting high consistent ranged damage?
Thanks,
Bill
0
Comments
Also, might want an Archer/Cleric dual class to focus on slings, although I've only ever heard about going that route without doing it myself, so I can't give much advice on it.
Half-orc Kensai with daggers -> Fire tooth
Elf Archer with xbow -> Firetooth
Elf Archer with longbow -> heartseeker
Elf Archer with shortbow -> gesens
Halfling/Half-orc Fighter with GM in Slings
The sixth slot would be a skald with maybe darts, a sorc for some IH boons or another ranged character like an assassin->Fighter using darts or whatever if you don't want sorcs/skalds etc.
Kensai9->Mage with daggers -> Fire tooth, IH, Simulacrum (IH + simulacrum = 4x APR, the simmi is self sufficient for IH and can even haste some other guy ), debuffing enemies, summoning meat shields.
Elf Archer with xbow -> Firetooth
Elf Archer with longbow -> heartseeker
Elf Archer with shortbow -> gesens
Multi F/C as he loose GM but slings get STR bonus and he can go for 25STR with no problem. And some divine casting better than the basic one from rangers is needed. Is also good for summoning meat shields and late game can use Energy Blades as an alternative for GWW that are limited in number. less damaging than fighter with GM not buffed, but better when buffed and with a lot of buffing capability. Late game sling + GWW + DUHM + RM is crazy damaging, I didn't made calculations but it should be in the range of 300-400 damage/round
The sixth slot would be a skald to give the bard song bonus and some more IH and arcane power or a sorcerer that uses PI and later PI + Improved Alacrity to IH everybody for some major fights.
This way is a ranged oriented party, but better balanced, as you only lack of a thief, but arcane and divine magic is well covered.
The problem with using an all-archer party (which I've done) is the lack of anyone good at either tanking or resisting disabling effects. Including a berserker would solve both of those and a berserker would anyway hold its own in terms of providing ranged damage throughout BG1, though there would be something of a gap by late in BG2.
For throwing, Kensai is the real deal; can also be combined with Mage to get the silly buffs. For slings, Cleric comes to mind due to DuHM, but Archer probably works as well. For bow/crossbow, Archer seems uncontested.
Also seems a bit counter to the original idea to take a wimpy Sorcerer along. Rather go KenMage and throw some death around!
(2) Elf Archer with Gesen
(3) Half Orc Kensai with Fire tooth dagger (or the Brick! Returning throwing hammer that screws up mages)
(4) Halfling Assassin with darts (the returning one and darts of wounding. Poison! Also finds traps)
(5) Human Fighter->Cleric with slings (grand mastery, healing, buff spells. Can also summon undead chaff)
(6) Inquisitor with Firetooth Crossbow (why? True sight and quick dispelling. Protect your skald from dispels and let him tank. Then dispel all enemy buffs while you now them down. Enemy wizard? Dispel his protections and fill him with arrows)
All the best ranged weapons, a balanced party, a good mix of races. And best of all if the enemy does close in? Fighter/Cleric switches to hammer/shield and can tank. The paladin has his signature great sword. The kensai is still a fighter. Your party can do fine up close too.
I'll add that poison seems overrated to me. Against spellcasters, great. Otherwise, why wait for your enemy's demise? It's good for Blackguards and Assassins because it's a free bonus, but weapons like those darts and arrows of wounding/biting aren't worth the bother against normal opponents.