Skip to content

LUNIA BUG: Can't Talk With Dorn "In Private"

shawneshawne Member Posts: 3,239
So I've hit this bug but there doesn't seem to be a workaround - no matter where I go on the map, or who I drop from my party, I can't seem to get Dorn to continue the conversation "in private".

Any advice? @elminster, some magic words would be appreciated - it's stopped my playthrough cold. :/

Comments

  • Gate70Gate70 Member, Developer Posts: 3,870
    If you have the console enabled you could try and workaround as below.

    C:GetGlobal("OHD_azothet_patron","GLOBAL");C:GetGlobal("OHD_urgothoz_patron","GLOBAL");C:GetGlobal("OHD_azothet_sword","GLOBAL");C:GetGlobal("OHD_urgothoz_sword","GLOBAL")

    The expected state will be one of should be one of the two values below

    OHD_azothet_patron 1
    OHD_urgothoz_patron does not exist
    OHD_azothet_sword does not exist
    OHD_urgothoz_sword 1
    or
    OHD_azothet_patron does not exist
    OHD_urgothoz_patron 1
    OHD_azothet_sword 1
    OHD_urgothoz_sword does not exist

    For the first, temporarily switch a couple of variables
    C:SetGlobal("OHD_azothet_sword","GLOBAL",1);C:SetGlobal("OHD_urgothoz_sword","GLOBAL",0)

    For the second, temporarily switch them the other way
    C:SetGlobal("OHD_azothet_sword","GLOBAL",0);C:SetGlobal("OHD_urgothoz_sword","GLOBAL",1)

    Once the dialogue completes, switch them back
  • shawneshawne Member Posts: 3,239
    Tried swapping those variables already (started with Azothet bound and Ur-Gothoz as patron, used the console to switch them) - same problem. Ended up skipping the Tree altogether.
  • GallowglassGallowglass Member Posts: 3,356
    I've met this bug too. It doesn't prevent completion of the rest of Dorn's ToB quest, but it does mean that the desecration-of-the-Tree subquest doesn't work at all in the current version.

    @shawne - note that swapping patron and bound (which could have arisen from different gameplay choices) isn't the workaround proposed by @Gate70. He wants you to make patron and bound the same (which couldn't arise from gameplay).

    @Gate70 - if the necessary condition for this to work is one which could never arise from gameplay, then that implies that this segment can never have been playtested at all by QA!
Sign In or Register to comment.