LUNIA BUG: Can't Talk With Dorn "In Private"
shawne
Member Posts: 3,239
So I've hit this bug but there doesn't seem to be a workaround - no matter where I go on the map, or who I drop from my party, I can't seem to get Dorn to continue the conversation "in private".
Any advice? @elminster, some magic words would be appreciated - it's stopped my playthrough cold.
Any advice? @elminster, some magic words would be appreciated - it's stopped my playthrough cold.
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C:GetGlobal("OHD_azothet_patron","GLOBAL");C:GetGlobal("OHD_urgothoz_patron","GLOBAL");C:GetGlobal("OHD_azothet_sword","GLOBAL");C:GetGlobal("OHD_urgothoz_sword","GLOBAL")
The expected state will be one of should be one of the two values below
OHD_azothet_patron 1
OHD_urgothoz_patron does not exist
OHD_azothet_sword does not exist
OHD_urgothoz_sword 1
or
OHD_azothet_patron does not exist
OHD_urgothoz_patron 1
OHD_azothet_sword 1
OHD_urgothoz_sword does not exist
For the first, temporarily switch a couple of variables
C:SetGlobal("OHD_azothet_sword","GLOBAL",1);C:SetGlobal("OHD_urgothoz_sword","GLOBAL",0)
For the second, temporarily switch them the other way
C:SetGlobal("OHD_azothet_sword","GLOBAL",0);C:SetGlobal("OHD_urgothoz_sword","GLOBAL",1)
Once the dialogue completes, switch them back
@shawne - note that swapping patron and bound (which could have arisen from different gameplay choices) isn't the workaround proposed by @Gate70. He wants you to make patron and bound the same (which couldn't arise from gameplay).
@Gate70 - if the necessary condition for this to work is one which could never arise from gameplay, then that implies that this segment can never have been playtested at all by QA!