How to wipe out sewers beneath the Temple district?
Cvijeta
Member Posts: 417
I'm level 13 skald. Have Jan, Aerie, Minsc, Anomen and Jaheira in the party. Anyone got an advice?
0
Comments
Next, go to the sewers and kill everything. Make sure you know who to kill first on the bandits, casters need to be taken out quickly. If your CHARNAME is lvl 13, you'll probably do fine. The rest of the sewers are fairly trivial enemies, but there is a nasty beholder ambush in the south, so be prepared for that.
In the sewers, don't kill Keldorn (near the top-left corner of the sewers), nor Roger the Fence (near the mid-southern corner), because they're both relevant to quests. Kill everything else.
The battle at the mid-northern corner of the sewers can be surprisingly tough, because a couple of the bandit gang are pretty competent, so buff up before tackling those guys.
The battle in the centre of the sewers isn't generally too difficult, but it'll probably be your first encounter with a rakshasa. It's important to realise that you need enchanted (i.e. +N) weapons to tackle him ... but by now, you should have some suitable weapons.
The rest of the sewers contains only low-level random enemies, except that the south-west corner can contain higher-level enemies (exactly what you might face depends upon your character level).
And I had used successfully completely different tactics.
some hints: with the area cleared a thief (Jan) can almost win alone the battle, luring them and backstabbing them multiple times, the area is ideal for it, if the thief is hasted or wears boots of speed even better, backstab and run, as you turn a corner hide again and repeat.
A couple of bandits use ranged weapons, shield of reflection (from adv. mart) is really useful against them.
As you have Jaheira an insect spell is very useful, if she has the level to cast it, their casters are dangerous and well protected.
Contrary to "situations like this" would be when you have to enter a building or take on a fight with small fighting space. Finding yourself in this situation there will be little point in spamming AoE spells as they will affect your party as well. This cheesy tactic is only viable at range.
On a side-note: How would you imagine an enemy triggering another enemy @Gallowglass? Wouldn't they simply ignore the humans come running towards them? I would assume you don't charge in with your fighters while you turn that area in to
Chernobyla massive chaos. I wouldn't worry about that, since your other party members are technically idle due to the little demand in activity needed to deal with the humanoid party, you should be able to fight them off anyways.If you really can't beat them in this scenario, rest.
I therefore prefer (and recommend) keeping the bandit battle confined to its original location by using Web/Hold/etc and avoiding Chaos/Horror/etc. True, highly unlikely for all six, but I've certainly seen it happen for a couple of them at once.
If your party are already reasonably strong (as may be the OP's specific case), then it's unlikely to make a difference to the eventual outcome. However, if you're doing this segment quite early, and especially if you're a newish player with less tactical experience, then it's quite possible to lose this battle if it gets out of control.
The bandits also split up and I ended up fighting two running battles at the same time. Luckily I had cleared the sewers of everything else first but I still had to escape (or so I thought) back to street level when my buffs wore off. Unfortunately the surviving bandits followed me and then the guards joined in and attacked my party forcing them to flee the area.
But in a not spoiled first run that would not be a problem, if the first time runner is wise enough to scout the area he probably will try to deal with each group of enemies separately, other way loosing possible quests and opportunities or create difficult situations that force a reload is part of the first not spoiled run.
And he will not read this topic.
But for who read here and/or has been trough the area before the best hint is to first kill the Rakshasa and his helpers and then fight the bandits, unless he is deliberately seeking trouble for an increased challenge.
This is not only true if you use spells like confusion, is true with almost any tactic. In vanilla Tanner and his friends are scripted to move around and chase you much more than the typical enemies that you find and you need to clear a space for a possible retreat.
We spent some of our time to help you, and a feedback is wellcome...
Aerie is extremely competent with the Draug Fea's group. When encountered, they don't immediately attack and cluster together, retreating a few steps to do so. Aerie can let loose with web + holy smite as needed. With Anomen at your side the duo can unleash some very devastating carpet bombing while Jan and your others use slings, spells and arrows to score auto hits on held enemies.
Use two web spells to guard against enemies getting unstuck. They will have to make twice as many saves and usually fail under those circumstances.