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How Fallout and Baldur's Gate changed RPGs forever (from IGN)

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  • lefreutlefreut Member Posts: 1,462
    edited November 2019
    ***

    Post edited by lefreut on
    KamigoroshiCrevsDaakBelgarathMTH
  • BelgarathMTHBelgarathMTH Member Posts: 5,644
    I don't like that the Baldur's Gate clips from the documentary are from Enhanced Edition and uncredited to Beamdog. I see that as a form of plagiarism. IGN should have either credited the source of the clips, or used clips from the original 1998 release. As it is, the video is very misleading about what the game looked like at release, as well as failing to give credit where credit is due.

    Mush_MushCrevsDaakArdul
  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 22,017
    Yeah, but that mistake by IGN should not overshadow detailes shared by the developers there, including:

    - how it started as a side project
    - how people at Interplay needed to be convinced about the game
    - how they thought about reacting to players' choices in-game
    - how companion personalities in RPGs became a thing
    - how success never felt as a guarantee to the devs
    - how they overcome the myth "PC is dead, consoles are future"

    FardragonMush_MushCrevsDaak
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