Imoen as a rogue ?
varlak
Member Posts: 15
Her stealth seems a way too low to ever works but my main concern is , can she spot/disarme traps ? So far I've not yet escaped the first zone in SoA and she wasn't able to spot a single trap and I've been damaged everytimes.
I would like to use her for role playing reason but will I need to use a save editor prograame to make her worthwhile ?
I would like to use her for role playing reason but will I need to use a save editor prograame to make her worthwhile ?
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Her stealth is very poor however since her thief levels were spent on open locks/find traps.
Therefore, when scouting ahead for traps, move her a couple of paces, then another couple of paces, and so on. That way she'll move slowly enough that her Find Traps will detect new traps before she steps on them.
As soon as she does anything but walk (such as disarming a detected trap or opening a lock), then that'll turn off Find Traps until you re-activate it manually.
Now I'm woundering about her place in the party. My original plan for my team was
Me: (zerker13/cleric)
Minsc (pure zerker)
Thief
Druid
Cleric
Wizard
But now that Imoen can take care of the thief job while having high wizard level I'm wondering if I should use her as my wizard or just as a second one.
Since it is my first shot at BG2 I want to go mainly pure class just to get an idea of the power I could aim on a second play doing multi/dual classing.
BG2:SoA is a more magic-intensive environment than BG1, and BG2:ToB is even more so. Therefore it's highly advantageous to have more than one arcane caster ... not essential, of course, but distinctly easier.
Since your protagonist is (eventually) a Cleric, I don't think you need both a Druid and another Cleric in your team. On the other hand, although your protagonist will be a fine warrior before dualling, and again for a while after completing his dual, there'll be a significant period (in mid-SoA) when his dual isn't yet completed and another significant period (probably all of ToB) when his warrior levels will be looking unimpressive. He'll still be able to make some impact in melee, but he won't be a melee star during either of those periods, so you'll be relying on Minsc to carry the main burden of melee ... for which Minsc alone is a little lightweight, IMO.
Accordingly, my recommendation for a balanced party, FWIW, would be to use Imoen as both Thief and second Wizard, drop your additional Cleric (eventually - you might still want him in the earlier stages when your protagonist isn't yet a Cleric), and instead recruit a dedicated front-line warrior. With Minsc and Imoen in the list, I'm guessing you're playing a Good-aligned protagonist, in which case the most obvious candidate to be your additional front-liner would probably be Keldorn (although there are other decent choices).
Yoshimo is the best thief option, being a bounty hunter thief kit.
As for mage, Imoen alone would probably be a little rough. I usually make her a secondary mage and give another slot to a full mage character. That's just me, though.
Nalia is also more sassy
But as was already mentioned by another user above, you'll find Baldur's Gate 2 much more spell-oriented than other RPGs.
The game can be completed with one arcane spell caster in your party, however, it is highly recommended to have at least two arcane casters in your team.
Imoen can and will become a seriously powerful ally later on in the game, especially if you equip her with rings and amulets to increase her spells slots. However, you would do well to recruit a specialist mage (like Edwin) to act as your principal caster. Imoen works best as a support mage.
She'll have less spells slots than Edwin or Neira, but she can potentially be just as lethal as them if you learn how to use her spells correctly.
Since this is your first time playing BG II, I'd invite you to be patient and spend time familiarising yourself with your mage spells.
The mages/sorcerers are the most complex class in the game. Their powers go FAR beyond what other classes (like fighters, clerics or thieves) can achieve. A single mage can easily take down a party of high level fighters and priests, if used correctly...and can do so without even taking one hit.
In most games, mages are just used to fling nasty spells at enemies.
In BG II mages are the true powerhouses IF you have the patience to learn how their spells work.
Spells of the 7th level and onwards start to be more complex. Some of the spells (especially the spell protections and protection removal/piercing/breaching spells) can seem pretty redundant at first...but they all do something different and they all have very specific uses.
Don't be afraid to try things out.
When your mages reach higher levels, take some time to fool around and try out their spells.
The mage's potential doesn't come in the form of DPS. It comes in the form of clones, images, simulacrums, triggers, contingencies and sequencers and other crazy stuff.
The chaos, destruction and havoc you can create with a single mage/sorcerer far surpasses that of any other class + you get to do it in style ; )
The most important piece of advice though; have fun !