Healing spells, including Cure Light Wounds, and even Goodberries, are very useful to me as an rp'er, because I refuse to rest spam between fights. Doing so ruins my immersion, and no good DM would allow it in a tabletop D&D campaign.
But their purpose is definitely not as "Oh, crap" spells during combat. Potions and the Rod of Ressurection are what you want for that. I consider those potions and charges on the rods to be limited, precious resources, though, so I try to save them as backup and not waste them.
Of course, then I usually wind up at the end of the game with packs full of potions, rods, and wands that never got used.
A huge part of my personal mini-SR (Like about a quarter of it) is just retuning Cure/Cause/Regen spells to be level based per 3E/3.5E PnP (xd8+5x per x spell level). I did violate it a little to take some to L25 instead of capping at L20 though.
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But their purpose is definitely not as "Oh, crap" spells during combat. Potions and the Rod of Ressurection are what you want for that. I consider those potions and charges on the rods to be limited, precious resources, though, so I try to save them as backup and not waste them.
Of course, then I usually wind up at the end of the game with packs full of potions, rods, and wands that never got used.