Bhaal Powers (evil) - what determines what you get and when?
Oxford_Guy
Member Posts: 3,729
Hi - I recently started a new BGT-WEIDU game with an (evil-aligned) similar party to how I intend to play my first BGEE run-through (CHARNAME, Kagain, Monteron, Imoen, Viconia, Edwin). CHARNAME is a lawful evil elf fighter/mage and in the first dream sequence (at chapter 2, I think) she received Larloch's Minor drain as a Bhaal power (which although fairly rubbish as a spell is okay as a Bhaal power, as can cast it in armour). I think I had either 8 or 9 reputation at the time.
Anyway, I've just reached chapter 4 on completion of the Nashkel Mines (not sure what happened to chapter 3, don't remember a notification about that!) and currently have 10 reputation. I've not rested yet, as I think (I could be wrong) that you receive the Bhaal powers after each chapter (?), and I'm not sure what determines which Bhaalpowers you get - is it related to your reputation or your alignment (or both, somehow)? I'd like to get the more evil-oriented Bhaalpowers if possible, and am quite happy to receive those which require you to touch an opponent, as am a fighter/mage. Should I try to lower my reputation first, in that case? What's the cut-off and does the ability you receive change the lower your reputation gets or is there just a "good" random set and an "evil" random set? I don't want to get hassled by the Flaming Fist, if I can avoid it, though, which I think means keeping reputation above 5.
Also - does CHARNAME need to be party leader on completion of chapter (as this site suggests: http://www.pottsland.com/baulder/qah/characters.shtml ) to get the Bhaal Powers? If so, I might have to reload for CHARNAME to get the Bhaal power ability... Thanks!
Anyway, I've just reached chapter 4 on completion of the Nashkel Mines (not sure what happened to chapter 3, don't remember a notification about that!) and currently have 10 reputation. I've not rested yet, as I think (I could be wrong) that you receive the Bhaal powers after each chapter (?), and I'm not sure what determines which Bhaalpowers you get - is it related to your reputation or your alignment (or both, somehow)? I'd like to get the more evil-oriented Bhaalpowers if possible, and am quite happy to receive those which require you to touch an opponent, as am a fighter/mage. Should I try to lower my reputation first, in that case? What's the cut-off and does the ability you receive change the lower your reputation gets or is there just a "good" random set and an "evil" random set? I don't want to get hassled by the Flaming Fist, if I can avoid it, though, which I think means keeping reputation above 5.
Also - does CHARNAME need to be party leader on completion of chapter (as this site suggests: http://www.pottsland.com/baulder/qah/characters.shtml ) to get the Bhaal Powers? If so, I might have to reload for CHARNAME to get the Bhaal power ability... Thanks!
0
Comments
Also, I'm not sure, but I think you've already missed a few powers by not resting in the previous chapters. Basically, rest as soon as a new chapter begins and eventually you'll get a new dream.
Does my reputation need to be below 10 on chapter completion or only on resting afterwards? Does it make any difference what my actual reputation score is, or does it just need to be under 10? Thanks?
Am not sure what happens if I mix them (e.g. if I'm at reputation 10 for the second one, but below that for the others, do I get Larloch's Minor Drain, Cure Light Wounds, Ghoul Touch, Ghoul Touch, Vampiric Touch, Vampiric Touch or does something different happen? Thanks
One of the handy things about starting a character in BG2 is that if you're Neutral, you get a mixture of both, making you just a bit more versatile in the long run.
Think I'll try for all the evil ones anyway, but am just curious...
The introductory sequence "With the death of Mulahey..." Kicks in as you soon as you find the letter in Mulaheys chest pointing you to Tranzig. Then upon resting (sometimes after a couple of tries) you should get that Macbethish dream sequence with the floating dagger and whatnot, and when you wake up recieve your second ability.
In original BG/ToTSC, the third and fourth evil Bhaalspawn powers are Ghoul Touch. When you import your character to BG2, they are switched to Horror. Larloch's Minor Drain (1st and 2nd powers) and Vampiric Touch (5th and 6th powers) remain the same. As others here have said, you need to have a 9 or lower reputation in order to get the evil powers.
I'd like it if there was a separate power for each of the dream sequences, both good/neutral and evil, but that's obviously not going to happen. I think you might be able to do it with Shadowkeeper, as long as you choose the "Innate" abilities.
Mind you both Ghoul Touch and Horror are okay.
Good question. I posted a poll a while ago which asked whether people would prefer Ghoul Touch or Horror as the 3rd and 4th powers. Horror won out, but there were some conflicting comments on what people received for those slots in BG. It's been a long time since I used Tutu, but I think it was GT. I'd be interested to hear what you get when you reach those chapters in the game.
Reputation, 10- evil powers/11+good powers (i believe it's 10/11 the deadline). Yes, should exist neutral powers, but they just don't exist.
As far as i know, you don't lose powers by not rest, the dreams just are kept in wait until you rest. @Aosaw is right in his statement, you get the powers of each chapter based on the reputation of the moment, so if you get 2 good powers and now before sleep you have 6 of reputation, you're going to get the evil power of the chapter.
It's a ridiculous way to determine the good or evil dreams but it's what the game use unfortunally.
BTW Larloch's Minor drain is great for disrupting enemy mages (and as a BP can be cast in armour), can also heal yourself by casting it on squirrels and other wildlife, LOL! :-)