Anyone else notice the autodetect traps doesn't work on dual class characters?
DrHappyAngry
Member Posts: 1,577
I noticed this on an earlier playthrough right when SOD dropped. I was doing a fighter -> Thief dual, and went into change the script and set it to autodetect traps, but they won't automatically switch to search mode on their own, even with the option checked in their script. I'm currently playing a game with Shar-Teel right now, which is what reminded me, and she's got the same problem. I can start up a game as a multiclass or single class thief, and the autodetect works fine. For some reason, it seems like Coran is affected, as well, but none of the other NPC thieves seem to have the issue.
Weird thing is, when I imported the fighter -> Thief character into BG2:EE, they would autodetect. I forget if they were able to autodect when I brought them into SOD, though.
Weird thing is, when I imported the fighter -> Thief character into BG2:EE, they would autodetect. I forget if they were able to autodect when I brought them into SOD, though.
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I cannot reproduce with Charname or Coran though.
I am playing the game on linux, so I'm wondering if that might factor in, as well.
Setting the option on the Advanced AI tab doesn't mean anything if the underlying script doesn't contain code to support it, which for Shar-Teel and some others it does not.