Inquisitor or Cavalier Solo? BG1-TOB
ahhyep
Member Posts: 114
I guess the endgoal is to do a good amount of melee damage, but also have fun throughout the entire saga. I might take Imoen with me in BG1 for haste, lockpicking, and immunity to petrification. Can easily farm exp with her to dual class her if it's just us two.
BG2 I will solo with the help of Yoshimo to unlock some areas for me (City Gates Lich, Kangaxx area) but will kick him out after he has done his job.
So that leaves me with the choice for Inquisitor or Cavalier... I am really interested in the Cavalier due to spellcasting and if I am being honest with myself, DUHM is the only real reason I am considering a Cavalier. Thinking long term.
I was planning on wielding Carsomyr no matter which character I choose, as I have gotten tired of dual-wielding damage lords. I wouldn't roll a paladin for that.
Since BGEE doesn't really have any great 2h's until late game I might decide to level using a 1h and a shield. Just curious on how I should build and what 1h I should use that will be useful in the entire game? I suppose I can get Varscona pretty quickly, and Daystar in BG2 is really nice for undead fighting. I know eventually I will want to specialize in a single handed weapon to tank with for fun when I don't want to chop up people with the holy avenger.
So....
Which 1h should I specialize in?
Should I specialize in it before 2h?
Should I choose Cavalier or Inquisitor?
On one hand inquisitor is pretty Overpowered for mage fights, but on the other... DUHM (late game), healing spells (all game), poison resist (early game), and having dispel on carsomyr eventually anyways I am kinda torn.
BG2 I will solo with the help of Yoshimo to unlock some areas for me (City Gates Lich, Kangaxx area) but will kick him out after he has done his job.
So that leaves me with the choice for Inquisitor or Cavalier... I am really interested in the Cavalier due to spellcasting and if I am being honest with myself, DUHM is the only real reason I am considering a Cavalier. Thinking long term.
I was planning on wielding Carsomyr no matter which character I choose, as I have gotten tired of dual-wielding damage lords. I wouldn't roll a paladin for that.
Since BGEE doesn't really have any great 2h's until late game I might decide to level using a 1h and a shield. Just curious on how I should build and what 1h I should use that will be useful in the entire game? I suppose I can get Varscona pretty quickly, and Daystar in BG2 is really nice for undead fighting. I know eventually I will want to specialize in a single handed weapon to tank with for fun when I don't want to chop up people with the holy avenger.
So....
Which 1h should I specialize in?
Should I specialize in it before 2h?
Should I choose Cavalier or Inquisitor?
On one hand inquisitor is pretty Overpowered for mage fights, but on the other... DUHM (late game), healing spells (all game), poison resist (early game), and having dispel on carsomyr eventually anyways I am kinda torn.
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As for your spell needs, the priest of gond in the hall of wonders sells 20x oils of speed and durlags tower is full of them
You can bash open nearly all locked chests with potions of STR
and the nashkel fair has a scroll of petrification immunity to clear the basilisk field. Potions of mirror eyes also work.
Edit: As for the 1 handed weapon, you might consider flails, as the Flail of Ages is very useful against golems in BG2, if I remember well. A blunt weapon is also always useful on skelettons and jellies.
As for the choice between Cavalier and Inquisitor ... hmmm, I agree with those who prefer the Cavalier thematically, and also the Cavalier's casting ability is quite useful ... but on the other hand, the Inquisitor's double-strength Dispel is really terrific (and his True Sight is pretty useful too), arguably outweighing all the other spells which a Cavalier can cast. Close call, I reckon either choice is justifiable, although maybe I'd lean towards the Inquisitor.
cloak of balduran won't help much for the chess
The cav's immunities, though, are awesome.
I'd specialize in Long Sword and Sword and Shield early on, as there is a +2 long sword available as early as the Nashkal mines. Two-handed weapons are great -- especially Holy Avenger in BG2 -- but that can wait until later. Given that you can only put two pips in each weapon, you have spares to spend on 2 handed weapons later.
Thus, my recommendation would be Inquisitor w/ the following specs: Long Sword 2, Sword and Shield 1, ranged weapon of your choice 1.
Certainly there are situations where ranged attack is what you want, but I can't think of any situation where it necessarily has to be a missile weapon. Throwing an axe or dagger instead should suffice.
I would not specialize in Shield at all. It's worthless and better spent on other weapon proficiencies.
I was thinking Mace or Long sword, then 2h sword, then 2h style, then flail in bg2.
Improved Mace of Disruption or Daystar for Vampires etc.
Level drain will not matter as I will more than likely be using Amulet of Power (can't think of a better amulet for a Paladin)
I have beaten the game without using ranged attacks of any kind before. Boots of Speed and haste pretty much make any melee a ranged character too. The only ranged attack I have felt I've actually needed was in the asylum, where there is a goblin I need to hit in order to spawn the overseer of the maze to get to the next level. In this case I would have a throwing weapon at the ready or a charge based item.
So as it stands, I guess really it's a toss up (and why I am having trouble deciding) on wether or not the dispel and true sight are going to be more useful (long term) than Paladin spellcasting. With Carsomyr, I don't know the answer to that.
I've got some fights where it is generally harder to get to targets out of melee range, or where it's better to target enemies without closing. If axes and/or daggers have the same range as bows, though, then that's not an issue.
Inquisitors don't get immunity to fear, but they do get immunity to charm and hold, the later being as useful as the Cavalier immunity to fear. It's a bit of a toss up as to which is better to have, as enemy clerics love throwing hold person around.
I did some simming and saw the following:
At the beginning of SOA, if the inquisitor has a DUHM special ability from dreams it's actually better than the paladin casted ability, I guess it goes off fighter level.
At the end of SOA, 2,950,000 exp cap I have a level 17 cavalier with 3x level 1,2,3 priest slots, and 1 level 4.
That means I can have bless, chant, DUHM, and skeleton warrior summoning.
There is also many pips to choose from for specialization which and inquisitor with dispel can make better use of. For instance, an inquisitor can dual weild crom/belm or foebane+belm and still dispel large targets. Useful for chopping up many enemies fast.
At the end of TOB, I have access to 17 HLAs so that is many GWW's if really needed.
At the end of TOB on the Cavalier with the priest spells I have 27-38 base damage on Carsomyr, -17 THAC0, and -12 AC with 233 HP. That's going to be slightly better THAC0, and 4ish more damage per swing.
I'd say that the Inquisitor is better overall during the entire duration of the saga than the Cavalier until late TOB (ONLY IF using Carsomyr) and even then it's close. The inquisitor has more usefulness in that it can dispel anything it wants (Even Mantle) and won't have to wait for mantle to be off, as well as having the ability to then use any weapons it chooses for all fights (IE, dual wield).
So it begins (and look at that roll!)
Soloing, you'll probably reach the ToB xp cap by half-way through SoA.
As I said, if we're just talking about BG2, then it's a different story. In BG1, however, a paladin won't have spells. The Inquisitor loses nothing in BG while gaining powerful anti-mage tools.
Sims are great, but you have take into account every stage of the game, not just high-levels.
I just arrived at Nashkel, have not even hit the mines... and probably won't for a while.
1. Oil of Speed and Potions from Imoen, Xar, Montaron. Grab 500g diamond from tree.
2. Free Ring of Princes in Wildnerness Below Friendly Arm
3. Rings of Wizardry +9000g Friendly Arm
4. Kill Tarnesh - Truesight his mirror images and kill him in one hit mid cast.
5. Grab potions from Friendly arm in barrels and Khalid and jaheira.
6. Below high hedge kill a wolf and a skeleton and free melicamp the chicken for 2000exp. Ding level 3, character now has 30 hp.
7. Clam Marl down for 950 exp in Beregost
8. Return Sword for 500exp and kill assassin for 270exp in Beregost Inn.
9. (kill or pickpocket) Algernon for his dope cloak
10. Get the Stupefier +1 from inn in Beregost
11. Kill Silke either by using a potion of speed or dire charming her (cloak) and making her cast a spell on herself
12. Sell and use all your stuff, buy a +1 longsword from thunderhammer smithy
13. Go south and kill the ogres and hobgoblins for +1 ring and boots of stealth, return them for EXP and gold
14. Go to Nashkel and loot Ankeh armor
All of this takes about 10 minutes into the game and I am perfectly fine for the rest of the series. It took 22 bow shots from 3 bandits to hit me and actually do 6 damage to me. Here is my character:
After the game begins
Bad rolls are bad rolls, but I'm considering the aggregated averages. If a pip raises what a group of ranged attackers has to roll from 19 to 20, you've effectively halved the DPS of each attacker, and since it's much harder to evade the multiple attacks (groups of elite kobolds come to mind), that can be an important factor (other than the elite kobolds awful THAC0), that's relatively more important.
Some of the harder fights are draconic or fiendinsh is nature. Liches are undead but you didn't mention Undead Hunter, immune hold is a good perk for soloing.