non-Mages weak in SCS... what am I missing?
Baldurspawn
Member Posts: 66
By now I am in the Underdark, but all my chars without any kind of arcane power die like moths in an open flame...
Lord_Tansheron's opinion is, more fighter-types are better, but pure fighters seem like they cant survive a pebble thrown at their toe in anything harder than below core-difficulty setting...
My ranger/cleric is in constant need of babysitting and I need to keep her out of any group, my Berserker and Inquisitor cant survive anything harder than bandits...
What am I missing in terms of tactics and such???
Lord_Tansheron's opinion is, more fighter-types are better, but pure fighters seem like they cant survive a pebble thrown at their toe in anything harder than below core-difficulty setting...
My ranger/cleric is in constant need of babysitting and I need to keep her out of any group, my Berserker and Inquisitor cant survive anything harder than bandits...
What am I missing in terms of tactics and such???
0
Comments
As for your setup, Ranger/Cleric can be made very tanky, so it shouldn't require babysitting by any means. Have you considered using a more defensive setup? Slap a shield on, get some good buffs going, all that. Inquisitor should also not exactly be squishy with the heavy plate and easy access to buffs like Armor of Faith.
Are you only using those 3 characters?
I use a defensive spell setup, dealing mostly physical damage, but aside from my overexaggeration with the bandits, any kind of real damage leaves me severely crippled...
Inquisitor is probably a poor choice in such a caster-heavy party. Their super-dispel will cripple you unless you aim very precisely and they lose all access to divine casting (so no Armor of Faith to mitigate damage).
Other things that could help explain what's going on: What difficulty are you playing? What level is your party? And what kind of equipment or spells are you using?
BG2 is a complex game, especially with SCS. There are all kinds of ways to die.
Improved Sahuagin is an optional component and it makes them strong. Their strategy boils down to stunning your guys with crossbow bolts so they can kill them easily. You need good saving throws and preferably outright stun protection: Berserker rage, Protection from Evil (raises both AC and saving throws against them, since they are evil), Free Action, Defensive Harmony (they can't stun you if your AC is too low for them to hit). You'll still have do deal with their priestesses (Cleric/Mages iirc) who probably will dispel your buffs.
Generally speaking, fighters are heavily gear-dependant. If you feel your fighters are dead weight and they don't happen to be painfully underlevelled, it's almost always a matter of giving them the right equipment. Also don't forget potions! It's a good idea to give fighters invisibility potions: if they lose health faster than you can heal them, turning invisible to disengage and heal can save them.
My last run, SCS/insane, the only fight I just couldn't do on that level was Sendai, not because of magic but the Drow fighters chunking my fighters.
Take the Sahaugin fight for instance, why are your fighters even in the front line at the beginning? Use summons, 5 skeleton warriors up front to take the edge off, ranged attacks to cut numbers down and only really engage when you have to.
And that's after you have had your mages throw out some AOE spells stealthily before they get to you, web to cut the numbers down, Cloud Kill to get some damage in or even kill a few, confusion, fear ect. to disrupt the attack.
Always use haste, even if it means extra resting, for mob fights. Always buff, (the summons as well), always have an escape route for a fighter to move away and heal. Keep throwing out magic, Malison in particular to bring down saving throws, emotion ect., use your wands, paralyse/sleep/fear (money is not a problem, keep them recharged). And pause, pause, pause, and read what's happening, are their weapons actually doing damage? Swap weapons for different enemies.
My experience says that regardless of AC (though very important) if you have fighters slogging it out blow for blow, they are going to end up quite dead unless you have really worked the odds in your favour.
Good luck.
If you just right-click charge in, don't be surprised if things keel over. There is more to combat than going in with the right equipment.