My mods collection for BG1EE
Mercilec
Member Posts: 55
Hello again!
So after i opened this thread https://forums.beamdog.com/discussion/comment/846689#Comment_846689 i decided to sit down and check every existing BG1EE mod (hopefully every) to have overall a better understanding on how things work (i think its a traumatic experience : D ).
Once again thank you all guys for the replies on that thread.
Now im going to give you the lists with my mods.
---PRIMARY mods--- (must mods)
Continue Playing After Defeating Baldur's Gate Enhanced Edition
Sword of Stratgems
W_PackMule
Wand Case
XP cap remover
(Please tell me if any of this mods is not needed or it exists in big mod pack/tweaks pack)
-----
---I DONT THINK THEY HAVE COMPATIBILITY ISSUES WITH EACH OTHER OR OTHER MODS---
Barbs Club of Pain
Convinient Ammunition 2
Critter Parts
Deidre and Joluv in BGEE
Disable Enhanced Edition NPCs
Distinguishable Clubs
EE items available in shops
Javelins
Lighting adjustments
Mini Quests & Encounters
Pale Master
Psionics Unleashed
Saradas Magic
TeamBG's Armor Pack
TeamBG's Weapon Pack
T'was a Slow Boat from Kara-Tur
Lost Druid
Duskblade Kit
Dark Horizons
Eldritch Magic
IWDification
The Stone of Askavar
Hexblade
(Please let me know if any of these mods has compatibility issues with each other or the PRIMARY mods.
Also if any of this mods is not needed or it exists in big mod pack/tweaks pack)
-----
---PROBABLY WITH COMPATIBILITY ISSUES WITH EACH OTHER---
BGII Tweak Pack
Curses Item Revision
Dark Side of the Sword Coast
Difficulty and Tweak
Kit Revisions
Might & Guile
Monastic Orders of Faerun
Monk Overhaul
More Style for Mages Ranged Staffs, Circlets, Robe Tweaks, Familiar Tweaks
Rogue Rebalancing
Scales of Balance
Song and Silence
Tome and Blood
The Divine Remix
Tweaks Anthology
Wizard Slayer Rebalancing
This...... is the list of the mods that i am even afraid to go and check in detail. I really dont know what to ask here. Should i ask which mod is better at doing the same thing? which mod does it better? but then again thats relative.
Maybe i should ask which mod here is also MUST because it fixes bugs and does very important tweaks regarding the gameplay.
To make things easier i would like to say (as i said in the previous topic i made) that i like realism regarding the monsters, classes, the world itself etc. I also like uniqueness in classes, monsters, world etc. So that classes dont feel the same and you can notice and appreciate the differences in them. I like specializations.
I am saying this having in my mind a 2-3 mods here (if not more) that do changes on Monks and other classes.
In the end i will go in much more detail to check these mods if needed but if there is any way you can help me plz let me know.
Lastly, im new to BG games and sorry for the huge newbie post.
Thanks in advance!!!
So after i opened this thread https://forums.beamdog.com/discussion/comment/846689#Comment_846689 i decided to sit down and check every existing BG1EE mod (hopefully every) to have overall a better understanding on how things work (i think its a traumatic experience : D ).
Once again thank you all guys for the replies on that thread.
Now im going to give you the lists with my mods.
---PRIMARY mods--- (must mods)
Continue Playing After Defeating Baldur's Gate Enhanced Edition
Sword of Stratgems
W_PackMule
Wand Case
XP cap remover
(Please tell me if any of this mods is not needed or it exists in big mod pack/tweaks pack)
-----
---I DONT THINK THEY HAVE COMPATIBILITY ISSUES WITH EACH OTHER OR OTHER MODS---
Barbs Club of Pain
Convinient Ammunition 2
Critter Parts
Deidre and Joluv in BGEE
Disable Enhanced Edition NPCs
Distinguishable Clubs
EE items available in shops
Javelins
Lighting adjustments
Mini Quests & Encounters
Pale Master
Psionics Unleashed
Saradas Magic
TeamBG's Armor Pack
TeamBG's Weapon Pack
T'was a Slow Boat from Kara-Tur
Lost Druid
Duskblade Kit
Dark Horizons
Eldritch Magic
IWDification
The Stone of Askavar
Hexblade
(Please let me know if any of these mods has compatibility issues with each other or the PRIMARY mods.
Also if any of this mods is not needed or it exists in big mod pack/tweaks pack)
-----
---PROBABLY WITH COMPATIBILITY ISSUES WITH EACH OTHER---
BGII Tweak Pack
Curses Item Revision
Dark Side of the Sword Coast
Difficulty and Tweak
Kit Revisions
Might & Guile
Monastic Orders of Faerun
Monk Overhaul
More Style for Mages Ranged Staffs, Circlets, Robe Tweaks, Familiar Tweaks
Rogue Rebalancing
Scales of Balance
Song and Silence
Tome and Blood
The Divine Remix
Tweaks Anthology
Wizard Slayer Rebalancing
This...... is the list of the mods that i am even afraid to go and check in detail. I really dont know what to ask here. Should i ask which mod is better at doing the same thing? which mod does it better? but then again thats relative.
Maybe i should ask which mod here is also MUST because it fixes bugs and does very important tweaks regarding the gameplay.
To make things easier i would like to say (as i said in the previous topic i made) that i like realism regarding the monsters, classes, the world itself etc. I also like uniqueness in classes, monsters, world etc. So that classes dont feel the same and you can notice and appreciate the differences in them. I like specializations.
I am saying this having in my mind a 2-3 mods here (if not more) that do changes on Monks and other classes.
In the end i will go in much more detail to check these mods if needed but if there is any way you can help me plz let me know.
Lastly, im new to BG games and sorry for the huge newbie post.
Thanks in advance!!!
Post edited by Mercilec on
0
Comments
What it does, it downloads and installs mods for you, gives you mods description, provides links to the mod's webpages AND checks mods you selected for compatibility (resolving possible issues).
Downside - not all possible mods are included. Though, that mostly concerns very resent mods.