Min Dex requirement not enforced on multiclass gnome illusionists
Turin
Member Posts: 42
This issue came up in a discussion over on the General discussion board (http://forum.baldursgate.com/discussion/6016/quayle/p2). Apologies if this has already been fixed, but I searched the forums and didn't find anything so here goes.
Current Behaviour:
During character creation (this is in a patched but unmodded install of BG2:ToB) of a multiclass gnome illusionist character, there is no minimum Dexterity requirement enforced by the illusionist class when abilities are rolled:
- A gnome cleric/illusionist has a minimum Dexterity of 3 (here is a screenshot: http://i.imgur.com/DBkyr.jpg);
- A gnome fighter/illusionist has a minimum Dexterity of 3;
- A gnome thief/illusionist has a mimum Dexterity of 9.
Expected Behaviour:
As per PnP rules, an illusionist needs to have a mimum Dexterity of 16. In particular:
- A gnome cleric/illusionist has a minimum Dexterity of 16;
- A gnome fighter/illusionist has a minimum Dexterity of 16;
- A gnome thief/illusionist has a mimum Dexterity of 16.
From what people said in the above-mentioned discussion, I gather that vanilla BG1 displayed expected behaviour as I have described it here (I am not currently in a position to check this) so I assume it was not a deliberate decision by the original developers.
Current Behaviour:
During character creation (this is in a patched but unmodded install of BG2:ToB) of a multiclass gnome illusionist character, there is no minimum Dexterity requirement enforced by the illusionist class when abilities are rolled:
- A gnome cleric/illusionist has a minimum Dexterity of 3 (here is a screenshot: http://i.imgur.com/DBkyr.jpg);
- A gnome fighter/illusionist has a minimum Dexterity of 3;
- A gnome thief/illusionist has a mimum Dexterity of 9.
Expected Behaviour:
As per PnP rules, an illusionist needs to have a mimum Dexterity of 16. In particular:
- A gnome cleric/illusionist has a minimum Dexterity of 16;
- A gnome fighter/illusionist has a minimum Dexterity of 16;
- A gnome thief/illusionist has a mimum Dexterity of 16.
From what people said in the above-mentioned discussion, I gather that vanilla BG1 displayed expected behaviour as I have described it here (I am not currently in a position to check this) so I assume it was not a deliberate decision by the original developers.
Post edited by Balquo on
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Comments
Other class attribute requirements are not enforced. Check out my Monk thread on the issue. I think it may be like this due to the way the game was designed. In PnP, you roll stats, then find a class based on those stats. In the game, you pick class first, then roll stats, automatically granted the requirements set by the developers.
If the game automatically gave you at least the minimal stat in all area's enforced/required by PnP, the original developers may of thought characters would be overpowered. I however think the minimal requirements should be fixed for all classes, even for non-primary attributes, this would prevent min/maxing, which I don't care for.
But if the pure Illusionist has a minimum Dexterity of 16 in BGEE, multi-class gnome Illusionists should also have that minimum.
Nope, for the same reason why we won't touch the illegal stats of Minsc, Coran and Kagain. Once NPCs are in the wild, minimum/maximum allowances for classes no longer apply.
My reasoning for not changing illegal stats of NPCs is that when you encounter them, they're more or less experienced adventurers:
- A CHARNAME Ranger that loses Wisdom during their journey doesn't stop from being a Ranger, same with Minsc and his blows to the head.
- Perhaps Coran and Kagain got themselves some stat tomes to reach their illegal stats.
- Quayle just sucks.
On the other hand, there *are* minimum stat requirements you need to be a certain class. Quayle sucking is just another reason to correct that.
Does Quayle's character concept justify a lower Dexterity score than the minimum required for gnome illusionists?
And what's all this talk of "illegal" high stats? There's no such thing. A dwarf fighter with 20 constitution is not "illegal" i.e. - he can still quite "legally" be a fighter. That's like saying as soon as my half-orc fighter with 19 constitution gets his greedy paws on the tome of constitution and somehow reads it (which could be tough since he's probably technically illiterate with a negligible INT) then he automatically becomes an "illegal" fighter.
Technically Quayle could also have lost a point a dexterity somehow, just like what happened to Minsc's wisdom.
@Balquo
Minsc's wisdom is also far too low for a Ranger.
Boo has always been what makes Minsc a Ranger for me.
'' - It doesn't. i say give Quayle DEX16, it'll make him look a bit better and won't change anything for the worse.
In BG1 engine, the Minimum Dex requirement for multi-class Gnome Illusionists *IS* enforced, but in BGII engine, it is NOT. So yes, for BG:EE this will need to be fixed.
And also yes Quayle needs the extra Dex point. It's quite obviously an oversight.
You both get an "insightful" because I could not find the "unlike" button... :P
Has there been much discussion about changing stats for a number of BG1 NPCs to be more competitive with others? They certainly made NPCs more balanced all around in BG2.
There will be no changes to NPC stats except maybe Quayle.