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Min Dex requirement not enforced on multiclass gnome illusionists

TurinTurin Member Posts: 42
edited November 2012 in Original BG2 Bugs
This issue came up in a discussion over on the General discussion board (http://forum.baldursgate.com/discussion/6016/quayle/p2). Apologies if this has already been fixed, but I searched the forums and didn't find anything so here goes.

Current Behaviour:

During character creation (this is in a patched but unmodded install of BG2:ToB) of a multiclass gnome illusionist character, there is no minimum Dexterity requirement enforced by the illusionist class when abilities are rolled:

- A gnome cleric/illusionist has a minimum Dexterity of 3 (here is a screenshot: http://i.imgur.com/DBkyr.jpg);
- A gnome fighter/illusionist has a minimum Dexterity of 3;
- A gnome thief/illusionist has a mimum Dexterity of 9.

Expected Behaviour:

As per PnP rules, an illusionist needs to have a mimum Dexterity of 16. In particular:

- A gnome cleric/illusionist has a minimum Dexterity of 16;
- A gnome fighter/illusionist has a minimum Dexterity of 16;
- A gnome thief/illusionist has a mimum Dexterity of 16.

From what people said in the above-mentioned discussion, I gather that vanilla BG1 displayed expected behaviour as I have described it here (I am not currently in a position to check this) so I assume it was not a deliberate decision by the original developers.
Post edited by Balquo on

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