Item opinion
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in BGII:EE Mods
I'm in the works of making a custom item and Im looking for some constructive opinions.
Version 1:
This flawless katana bears the mark of Taka Kobe, an honoured swordsmith of Kara-Tur, though how it came to be here is unknown. Perfectly balanced, the kensai can let the momentum from a deadly melee attack carry his weapon into another foe, thereby gaining an extra attack per round.
STATISTICS:
Combat abilities:
- 1 extra attack per round (Kensai)
Damage: 1d10+2 (slashing)
Speed Factor: 0
Proficiency Type: Katana
Type: One-handed
Requires:
6 Strength
Weight: 4
Version 2:
This flawless katana bears the mark of Taka Kobe, an honoured swordsmith of Kara-Tur, though how it came to be here is unknown. Perfectly balanced, a kensai can let the momentum from a deadly melee attack carry his weapon into another foe, thereby gaining en extra attack in the next round.
STATISTICS
Combat abilities:
- Whenever the wielder delivers a killing blow to an enemy, gains an extra attack in the next round (Kensai)
Damage: 1d10+2 (slashing)
Speed Factor: 0
Proficiency Type: Katana
Type: One-handed
Requires:
6 Strength
Weight: 4
I was planning to imbed it into the game by assigning it to a kensai enemy...
Version 1:
This flawless katana bears the mark of Taka Kobe, an honoured swordsmith of Kara-Tur, though how it came to be here is unknown. Perfectly balanced, the kensai can let the momentum from a deadly melee attack carry his weapon into another foe, thereby gaining an extra attack per round.
STATISTICS:
Combat abilities:
- 1 extra attack per round (Kensai)
Damage: 1d10+2 (slashing)
Speed Factor: 0
Proficiency Type: Katana
Type: One-handed
Requires:
6 Strength
Weight: 4
Version 2:
This flawless katana bears the mark of Taka Kobe, an honoured swordsmith of Kara-Tur, though how it came to be here is unknown. Perfectly balanced, a kensai can let the momentum from a deadly melee attack carry his weapon into another foe, thereby gaining en extra attack in the next round.
STATISTICS
Combat abilities:
- Whenever the wielder delivers a killing blow to an enemy, gains an extra attack in the next round (Kensai)
Damage: 1d10+2 (slashing)
Speed Factor: 0
Proficiency Type: Katana
Type: One-handed
Requires:
6 Strength
Weight: 4
I was planning to imbed it into the game by assigning it to a kensai enemy...
0
Comments
For a slightly more powerful version two, add a short-term Blur effect on the wielder (perhaps for for 3-5 rounds) whenever he delivers a killing blow. ("He moved so fast; it was all a blur. Bandito and Thuggy never stood a chance.") Those two effects create a unique weapon insentivizing the player to keep using it.
Option 2 is more interesting; the proc is cool and useful. I have some experience editing items but that proc effect seems intensive to add however! The other is a simple equip effect that's easy to test
I have actually created both items already and am experimenting with placing them within the game, currently I've give the item to Koshi...making that battle a little harder