Familiars, Animal Companions and Cohorts
seraglio
Member Posts: 122
Basically I'm trying to figure out how you can make a creature follow your protagonist through "zones" (.are, whatever new areas are referred to in this game). I think I've tried all the different types in EA.IDS, setting them with opcode 72 never let the creature follow my team out of the area. I've seen a few mods, like more styles for mages and a few NPC mods with animal companions that can do this, so I'm pretty sure its possible, I just don't know how.
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Comments
MakeGlobal() ChangeEnemyAlly(Myself, FAMILIAR) AddFamiliar()
Executing them in the correct order is important. Wrap the commands into ActionOverride("CreatureName", ...) if you don't execute them in the creature's own script.
C:ActionOverride("C2KIT",MakeGlobal())
C:ActionOverride("C2KIT",ChangeEnemyAlly(Myself, FAMILIAR))
C:ActionOverride("C2KIT",AddFamiliar())
c2kit is the creature I want to follow me through areas like a familiar