Shadow Aspect in LOB settings, hmm…hello…?
islandking
Member Posts: 426
OK, so that Shadow Aspect in old temple of Bhaal (it IS Bhaal’s temple right? So why the child of Bhaal’s always mention it in journal as Cyric’s :-(?) really gives me the creeps, first, killing the lizard lady seems to trigger it to appear on map, and since then it’s beginning to infinitely use Mislead, effectively blocking saving function within that temple so I have to backtrack to previous map in order to save.
Second, more deadly, it’s visible for only a blink of second before it goes invisible again, without True Sight in my party, my only option of hitting it is limited to Aoe spells, and it has huge resistance to fire and a large pool of HP, it took me 70+ charges of Wand of Fire, 20+ charges of Gift of the Lost One, and several Fire breath potions to finally silence it. The party gains 6000xp, really...REALLY?
Anyone who uses True Sight on it? How it fares? And knowing its bestiary data can surely open some other ways to deal with it, such as is it immunity to fear? etc. But I’m of little interest to try them as it’s now…
Second, more deadly, it’s visible for only a blink of second before it goes invisible again, without True Sight in my party, my only option of hitting it is limited to Aoe spells, and it has huge resistance to fire and a large pool of HP, it took me 70+ charges of Wand of Fire, 20+ charges of Gift of the Lost One, and several Fire breath potions to finally silence it. The party gains 6000xp, really...REALLY?
Anyone who uses True Sight on it? How it fares? And knowing its bestiary data can surely open some other ways to deal with it, such as is it immunity to fear? etc. But I’m of little interest to try them as it’s now…
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Comments
Check https://forums.beamdog.com/discussion/comment/832275/#Comment_832275 and https://forums.beamdog.com/discussion/comment/832939/#Comment_832939
SoD is full of interesting and fresh fights on LoB
Not to mention the way it uses Mislead (even if no enemies sighted) block Saving from the whole map which should be corrected in the next patch.
Hold Undead can paralyze it outright, but need to remove active invis first (should be doable with full party and some summons).
Greater Malison also helps to bypass its saves.
there is no protection from the undead scrole in this expansion pack. Only way to have it is to bring it with you from original game
Glitterdust sets the "CANNOT_TURN_INVISIBLE" spellstate. This does not actually prevent creatures from turning invisible. Spells and effects that turn things invisible don't check for it. Most AI scripts don't check for it in applying invisibility effects; the only ones I'm aware of that do are party member combat scripts. So it talks a big game, but the actual effect of Glitterdust is a one-time reveal and four rounds of blindness. If the save is failed, which is rather unlikely when you're trying to hit a powerful monster that has the additional save bonus of improved invisibility.
True Seeing/True Sight also sets that spellstate, but it backs that up by revealing invisible creatures once per round for its duration. Enemies might still go invisible, but they'll be knocked back out of it quickly. And more importantly in this case, it removes the Mislead at its source rather than just the invisibility effect.