First of all, it's a well-known fact that LoB Drizzt is buggy, the problem being LoB mode 'increases' his ApR to 0. So, if you want to experience the LoB Drizzt the way he should be (and probably will be in the next patch), put the attached .cre file in your override folder. It's a simple solution that decreases his natural non-LoB ApR to 9, thus enabling him to attack 10 times per round on LoB, as intended.
Secondly, about that Drizzt-slaying thing. There is a hard and an easy way to do it. No exploits involved in both. Let's start with the hard one.
1. I rolled a 100 pts elf barbarian (no kidding, 100 pts, Str 18/94 -- a screenshot of a roll attached). Rationale: elf - elves are 90% immune to charm, and Drizzt's script won't try to Dire Charm
elven characters; barbarian - +2 movement speed is essential, you'll see why.
2. Bought a sling and a lot of bullets. And I mean it: a lot. Think about it this way: a LoB Drizzt has 356 hp (92x3+80) and casts Cure Medium Wounds
X1 once he is at 50% hp, which gives us a grand total of 370 hp. The gnolls are going to get him down to ~250 hp. You can only hit him on a natural 20. A bullet stack size is 80. You will deal the average of 6 dmg per hit. Do your math. 10-12 ammo stacks is the optimum, IMHO.
3. Talked to Gorion, Chapter One started, immediately walked all the way down to Fisherman's Lake. Found Drizzt, let the gnolls damage him, then proceeded to kite him around the large rock to the south of his original location, scoring critical hits every now and then with my trusty sling.
4. This is quite an ordeal. A true test of patience that will steal several hours of your precious real life time. Eventually, though, Drizzt will fall -- he can't catch up to a barbarian -- and, you know the drill: level 4 off the bat, the best armor a barbarian can don in BG1, plus Twinkle
. Oh, by the way, another advantage of +2 movement speed is you can actually outrun him in such a way he remains off-screen and... save your game. For the disbelievers, I have the whole process recorded with fraps (will upload if requested).
Now, the easy way I promised to tell about. The only thing it requires is stormy weather (common in Fisherman's Lake area).Here, see for yourself.
The very first time it happened, I was probably at least as surprised as Drizzt was. It happened a couple of times after that, so it's surely not a one in a million chance (both rain and lightning probability in AR4200 are 50%, if you are curious). You don't get the 12,000 xp this way, of course. The Mithral Chain
and the scimitars are yours anyway, though.