Which game is better combat-wise BG2 or IWD?
Jirayia2
Member Posts: 18
I played both and how I feel it:
- There was a strange delay in IWD (especially during spells, even for several seconds)
- In BG2 on the other hand feels like characters physics were cut down to make it faster and easier, resulting in easier game.
- Why premade teams are so OP in BG2, I literally blow everything with a Barbarian before rest of my team gets there, this must be patched really quick.
Though the same engine, I think IWD measures Class' potential better than BG and have hordes of mobs. So if someone makes a guide about Solo run potential, he should check both games because some classes might work different in each game. What do You think?
- There was a strange delay in IWD (especially during spells, even for several seconds)
- In BG2 on the other hand feels like characters physics were cut down to make it faster and easier, resulting in easier game.
- Why premade teams are so OP in BG2, I literally blow everything with a Barbarian before rest of my team gets there, this must be patched really quick.
Though the same engine, I think IWD measures Class' potential better than BG and have hordes of mobs. So if someone makes a guide about Solo run potential, he should check both games because some classes might work different in each game. What do You think?
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Comments
As for being powerful with certain setups, that is to be expected. The game is not tuned per se for experienced players that know exactly what they are doing. It's almost too easy to break the unmodded game.
HOWEVER
IWD has one big, huge, monstrous, TITANIC disadvantage in terms of difficulty: it has no SCS mod. That mod is the bread and butter of BG difficulty, and to many seasoned players is an absolute requirement for any kind of enjoyable combat. IWD is absolutely trivial to beat even on Heart of Winter for expert players, while BG2 with SCS on Legacy of Bhaal mode is still a challenge. Doubly so with other mods that IWD also does not sport, such as IR/SR.
For me, I played through IWD on HoW two and a half times, and then got bored and never played it again. It was just too easy. With BG2 SCS LoB I am still enjoying it. A lot.
BG2 has SCS; IWD does not.
Therefore, BG2 has better combat.
(IWD would potentially have better combat, *IF* it had a similar AI mod, due to arguably better design. Alas, it doesn't.)
I'll believe it when I see it.
So I've just started my first ever SCS play through and, also for the first time ever, been killed by Shank - fun times ahead!
Really, two games that should be carefully studied by game designers are Myth II and RedSteel 2. Another game that should be studied is SiN Episodes. It is not very balanced combatwise and do not deserve to be mentioned in the same breath as Myth II and RedSteel 2, however, the difficulty adjusting to player skill in real time is a very interesting concept.
In the absence of mods (which is how I usually play), IWD is better for combat, and BG is better for roleplay.
In the presence of mods, BG is better simply because there's more that's been done.
It's like comparing stock Porsche to heavy-modded with different engine Mini Van and claiming that Mini Vans are faster than Porsche. No, it doesn't work that way ;p