Green again

OK, after getting busy with work, vacations, and stuff, it seems that while I occasionally hang out in the forum, I've not actually played the game in around 12 months or so - so putting matters to rights, I picked up my crazy 97-point elven archer (105-point after the Tomes) and set forth into BG2EE.
I am SO out of practice!
Early plan of grab my party up front so they share xp seemed to work - Jaheira from Chateau Irenicus, then Jan without encounters, before grabbing Aerie, and then Rasaad - who will be my front line. The rotating 6th spot lets me complete all NPC quests before setting on Neera in the final slot.
So far so good - we clean up the copper coronet, slowly, so Anomen has embraced his daddy troubles. Time to dump him for Cernd, and clear out the druids grove for hopefully a couple of +2 weapons...
At this point, I should mention that I am happy to metagame enough to pick an order for quests, but try to avoid too much knowledge and shooting off-screen etc. while playing the game itself. Dimming memories help lose the details anyway
Also, I am an inveterate hoarder, and will not sell anything to a store unless it is in stacks of 50 in some kind of bag, so there is a certain graveyard quest I want to get to, which will need +2 weapons...
So here I am, at 9th level, strolling into some early game content, and having my butt kicked something chronic!!
Trolls are eating me alive. Maybe I have the wrong party for dealing fire damage with 2 mages, 2 druids casting flaming sword (and one summing fiery elementals) and a fireshielded monk with flaming fists. Nope, that can't be it. Darn, that means it must be me then!
Maybe having 2/3 of my party under stone/ironskin leaves me vulnerable (the the non-skinned includes an archer - clearly destined for melee)? Nope, it must be me.
Maybe I am just taking so much damage I can't heal, with a cleric and 2 druids loaded with healing spells, stacks of 24 potions of extra healing, and a monk with lay-on hands. Darn, no, it must be me!
Maybe the problem is that I have turned the difficulty all the way up to standard (not core) rules, so I have max hit rolls and the monsters are wimps? Nope - still no other choice - it MUST be me!!!
No idea what I am doing so wrong, but loving that I am doing it so badly, as I have so much potential to learn again! I already "know" from other threads that I specializing the wrong (long) bow, but need around another million xp before I need to decide short bow or firetooth for the next mastery. I can see that my party might not have the synergies I had hoped for, and while it is still early enough to change plans, I am stubborn and going to see it through.
I suspect this is yet another PC who will die of boredom in ToB - a game I have never managed to get going with, but should make it to the end of BG2EE again, eventually, unless ME:Andromeda sucks me away for an extended period later this week.
Anyone else got stories of coming back to BG2 after a long spell away, and finding it harder to get back in the swing of things than you remember?
Or is it just me?
I am SO out of practice!
Early plan of grab my party up front so they share xp seemed to work - Jaheira from Chateau Irenicus, then Jan without encounters, before grabbing Aerie, and then Rasaad - who will be my front line. The rotating 6th spot lets me complete all NPC quests before setting on Neera in the final slot.
So far so good - we clean up the copper coronet, slowly, so Anomen has embraced his daddy troubles. Time to dump him for Cernd, and clear out the druids grove for hopefully a couple of +2 weapons...
At this point, I should mention that I am happy to metagame enough to pick an order for quests, but try to avoid too much knowledge and shooting off-screen etc. while playing the game itself. Dimming memories help lose the details anyway

Also, I am an inveterate hoarder, and will not sell anything to a store unless it is in stacks of 50 in some kind of bag, so there is a certain graveyard quest I want to get to, which will need +2 weapons...
So here I am, at 9th level, strolling into some early game content, and having my butt kicked something chronic!!
Trolls are eating me alive. Maybe I have the wrong party for dealing fire damage with 2 mages, 2 druids casting flaming sword (and one summing fiery elementals) and a fireshielded monk with flaming fists. Nope, that can't be it. Darn, that means it must be me then!
Maybe having 2/3 of my party under stone/ironskin leaves me vulnerable (the the non-skinned includes an archer - clearly destined for melee)? Nope, it must be me.
Maybe I am just taking so much damage I can't heal, with a cleric and 2 druids loaded with healing spells, stacks of 24 potions of extra healing, and a monk with lay-on hands. Darn, no, it must be me!
Maybe the problem is that I have turned the difficulty all the way up to standard (not core) rules, so I have max hit rolls and the monsters are wimps? Nope - still no other choice - it MUST be me!!!
No idea what I am doing so wrong, but loving that I am doing it so badly, as I have so much potential to learn again! I already "know" from other threads that I specializing the wrong (long) bow, but need around another million xp before I need to decide short bow or firetooth for the next mastery. I can see that my party might not have the synergies I had hoped for, and while it is still early enough to change plans, I am stubborn and going to see it through.
I suspect this is yet another PC who will die of boredom in ToB - a game I have never managed to get going with, but should make it to the end of BG2EE again, eventually, unless ME:Andromeda sucks me away for an extended period later this week.
Anyone else got stories of coming back to BG2 after a long spell away, and finding it harder to get back in the swing of things than you remember?
Or is it just me?

2
Comments
You have a couple of mages, i'd use some debuff spells such as Slow to make things easier, trolls shouldn't have particularly great saving throws so if there's a few of them you should slow at least 1. Also don't be afraid to use 1 character to kite a troll around whilst your others focus on another. If you have the range to start out maybe use Web/entangle spells to stop them in their tracks so you can rain missile death on them in relative safety.
I find it works quite well not to focus on the fire damage until they drop to the floor, since usually whatever flame effect weapons you have do not tend to be the ones you are highly specialized in, at least that is what usually happens with me.
But yeah, 2 mages and 2 druids, you're well set for Entangle and Web shenanigans, followed by Archer pin-cushion.
A more acceptable alternative may be to take advantage of the relatively poor THAC0 Trolls have. Thus, one character with a good AC can tank a group of them while the others melee round the edges or use missile weapons. Jaheira is quite capable of doing that using a shield, but any character can do it if they use mage buffs (particularly spirit armor and improved invisibility). If you used Jan in that role he could add things like blur, mirror image and stoneskin to give the trolls absolutely no chance
Add slow and glitterdust spells from the back row casters, two cheap but very effective debuffs. Have Jaheira tank them with the above set up, have your pc keep shooting them arrows and a flame or acid arrow for the last touch. (you can buy some from various marts in Athkathla.) And they can fall easily.
@lunar - the problem is that I am using the druid grove as part of my bootstrapping to start gaining equipment. I don't have most of that list of things you want to equip Jaheira with yet. Admittedly, I am trying to say 13k for a belt of giant strength for Rasaad, just another 1500gp to go...
(and yes, I did slowly beat this quest, but it was more painful, with more reloads, than I am comfortable admitting! and pulling the trolls apart more gradually was definitely key.)
Like you I find they hit very hard and also that annoying habit they have of not lying down when they are still engaged but near death. So find I have to micromanage encounters to ensure that the front liners give them enough room to collapse. Then you can actually kill them.
I know you haven't asked for hints, but as you are at the swamps/Druid Grove, do make sure you pick up Belm for Jaheira, extra APR and it's +2.
And as you are an archer, Tasheron bow in Trademeet?
As for trolls, though I have no proof I've often wondered if they were bugged. There are times when you're chopping away at them for ages, dealing well over 30 points dmg per round and they won't drop, while other times they go down early.
@UnderstandMouseMagic yes - bell might be helpful, but I am playing each map largely without meta knowledge. The challenge before me was the troll-mound, and I would literally need to perform a lap of the map after passing the mound, before coming back with belm - so I could not justify that. Tasheron wold have made sense if I went short bow in BGEE, but too late to rectify that one
Meanwhile, a 9th level Cernd had a surprisingly easy task dispatching Faldorn, so back both gate for his personal quest, then I can pick up another NPC.
You mentioned you've cleaned up the Copper Coronet, which means you should have the Tuigan Shortbow. I know you said you don't have shortbow proficiency pips, but honestly, it still might be a better choice for your archer right now; the extra attack per round is that good. If you have Grandmastery in long bows, stick with those for now. If you only have mastery or high mastery, I'd look at the numbers to see if it makes sense to switch.
Really, though, I'd agree with others that your primary goal should be getting Jahiera's AC down, as a proper tank will make most of the early game a lot easier. Also, if you aren't opposed to a little "quality of life" looting, consider checking out level 1 of Watcher's Keep. Not only is your archer's unlimited quiver +1 and Ammo Belt in there, but I find the Crimson Dart +3 is also a godsend for Rasaad in early levels so I don't have to keep constantly babysitting him, (or, alternately, constantly reviving him).
But, of course, peeking around early in Watcher's Keep could be considered a little cheesy, so it's up to you how you feel about it. But that unlimited quiver will be such a big inventory-management asset, especially once you switch over to Tuigan's full-time.
Finally saved enough to buy the giant belt for Rasaad, which make a big difference to hit combat effectiveness, just as he hits level 10. With the big boost to hit, I immediately swallowed that bonus by equipping Belm in his off-hand, and that seems to be working out. He can also swap to belm in the main hand when we need to hit something otherwise immune, like an annoying vampire ambush... Still trying to avoid traveling at night to avoid those though.
After parking Anomen, and then Cernd, after completing their early quest lines, I have also completed Korgan's little ruckus, and now in possession of a couple of +2 weapons, freed a certain vampire who has a handy sack of treasure. Jaheira has recovered from a personal assault, and Jan has bid the love of his life farewell once more. I have just recruited a handy paladin into the rotating slot, and am going on a sewer-dive.
Most useful fresh discovery is that Rasaad has an amazing superpower - he is one of the very few NPCs that Jaheira can raise with Harpers' Call without immediately exploding. Found this our the hard way during a vampire ambush...
(this superpower may not be so special to everyone with a 2.x patch of the game, but while waiting for Aerie to gain some decent clerical power, Jaheira is all high level cleric slots I have)