All, is there a setting or variable that would prevent Kagain from leaving that I can set up in EEKeeper? That's the one thing I'm really missing from SoD. Thanks!
Kagain's soundsets shouldn't change from what they are in BG1. The only characters that would have their soundsets changed are the ones that have new dialogs (like Khalid, Neera, etc).
Or are you looking to create new soundsets for him?
Its possible to make a mod that would spawn Kagain somewhere after you leave the initial dungeon. But since this is just for you it would be easier to do this.
Awesome- so this will spawn the 'last known' version of Kagain from the dungeon? I'll admit I hadn't gone that route as I expected it to be a preset version, not the Kagain I had.
Comments
Or are you looking to create new soundsets for him?
Edit: Moved thread to general modding.
Any ideas?
https://forums.beamdog.com/discussion/61900/how-to-enable-the-console-in-bgee-sod-bg2ee-in-version-2-0-and-later#latest
Its possible to make a mod that would spawn Kagain somewhere after you leave the initial dungeon. But since this is just for you it would be easier to do this.
C:CreateCreature("Kagain")
should do the trick.
C:SetCurrentXP("161000")
to set his xp (just be sure when you use it he is the only character selected , you can also change the value 161000 to whatever you want)