Save games from GOG version on iOS?
epetti
Member Posts: 7
This is awesome. Didn't think it would ever happen so downloaded the Mac version from GOG a while ago. I'm about halfway through. Will it be possible to transfer save game to the iOS version? With BGII Enhanced it was.
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Old torment saves are unfortunately not compatible with :EE. However, saves from PST:EE can be moved between Mac and iOS (or other :EE platforms) with a little effort as noted above.
I'm sure someone's done conversions between these formats as they must have to get things like BgTutu working where Baldur's Gate was running in the Baldur's Gate II engine, but the tools I found on-line did not have an obvious path to doing that. Just trying to copy all variables from my old save game to one in the new format (saved out of PST:EE) didn't work either.
So in short, no clear path forward and while I've got PST:EE I don't have the heart to start over when I'm halfway through, so I'll probably continue on with the old version of the game. Thanks for all the efforts bringing this game to iOS, though. Definitely worth bringing to a new generation of players.
Have the same situation!
Anyway, after a struggle with even finding those damn saves, not getting this working is extremely frustrating.
Perhaps, anyone else found a way to solve this?
The problem with the old save to the new save is they're not the same engine. I really do mean not the same engine.
"But they're both infinity engine games!"
That is TECHNICALLY true, but that's pretty much where the similarity ends.
Remember that BG, BG2 and IWD were produced by Bioware while PS:T was produced by BlackIsle Studios/Interplay. You can see it in the original copyright on the original PS:T front screen: "using Bioware's Infinity Engine".
Interplay took a point in time snapshot of Bioware's Infinity Engine code and produced PS:T using it...this would be before BG2 and IWD were ever made. In the mean time, Bioware continued developing the Infinity Engine while making IWD and BG2 to end up at a product VERY VERY different from where Interplay's copy of the Infinity Engine ended up.
Both copies had heavy changes made to the engine itself. Beamdog, years ago, took that even further by taking Bioware's copy of the engine and extending IT to become the Enhanced Edition. Understand that when you're talking about running a 20 year old engine on current hardware, not an insignificant amount of re-coding (at the engine level) has to be re-done.
The end result is 2016's Infinity Engine by Beamdog looks VERY LITTLE like 1999's Infinity Engine by Interplay.
It was a pretty massive undertaking to reproduce PS:T from 1999 to an Enhanced Edition...we're not talking about porting a few op codes and reworking some graphics...though that might LOOK like all that was done let me assure you the effort involved was maybe just short of Herculean.
Unfortunately, for saved games, this means that I'm not even sure there is a path from old to new...the engines are just significantly different at their base. Then, on top of that, the enhancements added to support features found on other games means even if you did transfer a 1999 save to BG2 format, you'd still be missing a boatload of data for the game to run.
That said, the Enhanced Edition is all the fun of the original, but it feels like a brand new experience. I would almost suggest that loading a previous save would be cheating yourself out of the experience of playing the game updated for computers of today.
Hope this at least helps everyone understand why PS:T saves don't work.