What make's Planescape Torment good? ( possible spoiler warning)
sarevok57
Member Posts: 6,006
so I have never ever played this game before and yet I've been playing the BG series religiously since '99 with thousands and thousands of play throughs
so I did a little research on what this game is about, and from what I've come up with is that it seems to be a very role play heavy type game, which I thought, okay, that's alright,
but then I hear some game play mechanics and I'm a little puzzled, first I hear your character cannot permanently die and the class choice seems to be a little weak from what I heard, and it seems to be a game that has more chillin' and less killin' sort of style
my question is; does this work as a play style? or is this more of a niche type game, from what I've seen, it looks to be that way, when I play RPG games, I like selection ( races/classes) and Planescape seems to be on the lower end of that
and what is it that really makes Planescape shine above the rest?
so I did a little research on what this game is about, and from what I've come up with is that it seems to be a very role play heavy type game, which I thought, okay, that's alright,
but then I hear some game play mechanics and I'm a little puzzled, first I hear your character cannot permanently die and the class choice seems to be a little weak from what I heard, and it seems to be a game that has more chillin' and less killin' sort of style
my question is; does this work as a play style? or is this more of a niche type game, from what I've seen, it looks to be that way, when I play RPG games, I like selection ( races/classes) and Planescape seems to be on the lower end of that
and what is it that really makes Planescape shine above the rest?
6
Comments
Kill too many innocent people? You become evil. Lie enough (when given the chance) to the people you are talking to, and you'll shift towards chaotic. Tell the truth too much and you'll maybe move in a lawful direction.
From being a writing and gameplay standpoint its a tough thing to pull off (while keeping it relevant), but all things considered I think the game pulled it off rather well.
The characters you can recruit are the most living NPCs I've ever had the pleasure of talking to. I've spent hours in conversation with my party-mates. Get to know them, in some cases, groom them to greatness or bend them to your will. They earn stat bonuses, too, depending on how you treat them.
Create new lives with your actions. Make things disappear with your reason. Get early game quests that take the entire game to complete! It's like having side quests that are their own epic adventure. That starting area you were in 20 hours ago? Yep, it's STILL relevant.
Enjoy battle over dialogue? Become a juggernaut that solves problems with strength and constitution. Become nigh undefeatable in battle! "Here is what I think of your pretty words!" *crushes throat with two fingers* Ok, that's a hyperbole. But I wouldn't be surprised if it were in the game. I just played as a wizard.
You can piss off gods and they'll come after you. Piecing together the past is akin to a Sherlock Holmes mystery. Negotiate peace, pick sides, or kill them all! Enjoy mind boggling puzzles, and challenging mazes. The music . . . relish the music!
To think I somehow never finished this game, though I did get quite far. I didn't even know this would come out. Forums from the distant past spoke of how different this game was built from other infinity engine games. Such a pleasant surprise to see an email saying it will be out in a couple weeks.
Some say cannot choose protagonist's gender or appearance is not good but It is not.
Actually you can experience pre-set character(i.e.the nameless one)'s journey.
[Spoiler]Like sensory stone in the game.[/spoiler]
Protagonist's past is not *known* to player (unless metagame, if player read walkthrough before playing game) so that makes two as one, player become the protagonist.
Oh and exotic characters, too. [Spoiler] True neutral succubus or gith, rogue modron, and a floating chatty skull, unknown NPC who claims I got dept, liar diva... [/spoiler]
It made me feel like I am actually in sigil sightseeing now
That is the point that shines planescape torment, methinks.
And on top of that, it is in the Planescape setting which is largely unfamiliar to many D&D players. Playing the game where the character navigates a world he cannot remember, as a player that barely can make sense of the setting itself was a stroke of genius.
Sure there are bits that would be familiar to BG/IWD veterans, but there is just enough added uncertainty about right vs. wrong that you feel freer to make the choices you actually want to make instead of meta-gaming it and instantly knowing which is the the "good path" and which is the "evil path."
Also you shouldn't worry too much about the "you can't die" mechanic or limited class options. Your character sheet in PST always comes secondary to the choices you make. The story has a classic "D&D with friends" feel to it, where the majority of the time you're talking about decisions and lore, and a relatively small fraction of your time is raw combat.
Choosing appearance isn't really necessary, given TNO's history.
Because of the way the characters are written, it also isn't the sort of game you would solo through. They're excellent company, and really help to expand your exposure to the game world.
By the time you have a full party, it really doesn't matter how you chose to build your character. There is a wide enough set of skills that they can cover for most of your combat weaknesses.
A pretty typical build is to prioritize WIS, INT, and CHR to maximize the story experience, and let your party do a lot of the "hard work" should fighting become necessary.
Games like IWD and NWN2 (original campaign) just don't do it for me.
I don't wanna go on a tangent, myself. But, you just killed a god-like being in those other games and you're expecting me to believe you're just some "guy"?
It feels like you're affecting the world around you. Plus, who can't empathize with a character that has a shit life? At some point or another, we all think our lives are utter crap.
Instead, you can be rest assured, like Max Payne, TNO has the crappiest life ever. So, you gotta feel for the character, and it reflects on the players' emotions.
Planescape Torment has the most compelling, immersive story of any video game I've ever played, hands down. If you like BG for the combat and strategy aspects particularly, Torment might not be the game for you, although it'd be a shame to not try it at all.
To address your question, this RP-heavy gameplay style absolutely works, because of the fantastic way the game is written. Having a defined character created for you when you start the game helps immerse you as the story progresses. I can't say much about how the limited options in creation without spoiling some things, but trust me when I say the game makes up for it. If you place any value on story in an RPG, Planescape will absolutely satisfy you. Otherwise, I think it's definitely worth trying out to experience a top-tier quality of video game that has yet to be surpassed. (Silent Hill 2 and Off come close, though).
I'd highly recommend watching this if you're unsure, as I was before I played it, and it really helped me understand what it is really about.
This is similar to what I was trying to get at in my previous post.
It got to the point where I have it as my notification ringtone on my phone.
Going back to the BG games after playing Torment, they seem very shallow in terms of their story - still fun, and more like "games" than PST, but much less deep.
I guess the best way I can define the difference is that the Baldur's Gate series is fantasy as escapism and adventure, while Torment, though it takes place in a very fantastical setting, is concerned with the emotional, philosophical questions that define what it means to be human. The fact that it tells this human story within such a bizarre and otherworldly framework as the Planescapeverse is even more impressive.
Incidentally, I completed PST for the first time last year and I'm still sort of fatigued from it. The story makes BG seem like a light-hearted romp in comparison. But once it gets you, it will not let go.
The year was actually 2000. I was playing tons of games, but sticking to mostly a steady diet of D2, UT, and BG, and very much looking forward to IWD as something to keep me sated until BG2 came out - which I was sure would be the greatest thing to ever happen to me, I had even managed to cajole the local electronics store into preordering it for me. I live in an extremely rural area so we NEVER had games on release day. But, 12 year old me needed a haircut, and so did my mom, so she took me with her, and then we went to K-mart afterwords, and I remember seeing this weird looking orange box with a blue looking guy on it, but the thing that caught my eye was the Black Isle logo. How did I not hear about this game!? So I begged to have it, and since it was not 40$, my mom obliged.
I put it in, installed, and played through the first area, and even though my puny 12 year old brain couldn't comprehend exactly what was going on, I was hopelessly hooked, I didn't actually end up beating the game until 2 years later, and it was by far and away the best RPG I've played in my entire life. The characters are great, the story is amazing, the artistic direction is great, the music (especially its recurring themes) sets the stage flawlessly. The combat is less than stellar and sometimes hard simply due to its simplistic nature.
It's a hard game to justify writing off, mainly because there's nothing to really compare it to. I can't say "oh well if you like x you'll like Torment" There's simply not anything out there like it. The only thing I'd say that would be a negative, is that if you're averse to reading, you're going to miss most of the fun - but if you like RPGs you won't regret it. If you're more of an ARPG type of person, it may seem very strange - but could still be fun.
When people call playing PST as "reading a book", they try to give an additional compliment to this game. But it doesn't mean PST is only about reading, or majorly about reading. Remember, you can play as a fighter and be good at that.
PST is different than the other Infinity Engine RPGs. Don't get us wrong, it IS an Infinity Engine RPG. It has a similar interface, uses the AD&D rules (with some modifications), and there is combat, THACO, spells per day, 2d4+3, etc.
But PST harkens back to the old point and click style RPGS of the past, like Myst. It focuses much more on telling a story and letting you to an extent control that story. There are lots of fantastic locations, puzzles, riddles, and more. Perhaps if Myst and Baldur's Gate had a baby?
I loved BG & TOTSC (Especially Durlarg's tower, which has great back story if you read everything !)
I loved BG2 & ToB (Loved that feeling of starting as nothing to becoming a penultimate powerful beeing and the heir to the god of murder)
But... but... gosh, PST, that story. The characters. They really stand out as unforgettable.
It's just... different... but still, you'll feel right at home.. somehow...
That, and you can definitely play the game as a "BG-esque" game, where you'll hack your way through problems.
Or you can play as a friggin' sadistic loyal evil cunning bastard that manipulates your way through victory.
As a chaotic neutral fool.
You can recruit flaming wizards, magical armors, sexy girls that make Viconia sound kinda plain.
And a skull. THAT skull. The superior entity of puns & rants. Right Chief ? Eh ? Eh ?
You can travel through planes, meet demons, angels, witches, otherworldly beings of mystical power.
And then, there is the music.
That music.
What can change the nature of a game ? *wink* *wink*
On the other hand I like the paradox of an immortal who is attempting to die, a demon-cleric, a undead-paladine-guy (Vhailor), a chaotic machine (Nordom) and so go on. On the whole the game is a contradiction.