Beamdog Interview with Chris Avellone
Buttercheese
Member Posts: 3,766
Beamdog just published an interview with Chris Avellone on the Beamblog. (Attention, contains some massive spoilers for PST!)
One of the Questions/ Answers:
What is this secret project???
One of the Questions/ Answers:
Beamdog: This is the second time you’ve worked Beamdog (Chris was a Narrative Consultant on Siege of Dragonspear). Would you be interested in collaborating with Beamdog again in the future?Mean. This is so mean. Teasing us like this.
Chris Avellone: Of course. And have! Secrets!
What is this secret project???
2
Comments
[I choose to harness the powers of the Planescape setting and let my beliefs shape reality.]
I don't think he's gonna become a fixed member of any team any time soon.
... that's not a rhetorical question, btw
Since we're having PS:T EE, IWD2:EE doesn't seem so far fetched. My hopes and dreams are lit, again.
IWD2:EE could be next on the list!
This one has the sweet smell of a fully fledged sequel/ all new IP all over it.
I've never played iwd2, I remember it being buggy and crashy and the 3E rules being poorly implemented. I loved 3E in NWN, but IWD2 just didn't work to me.
what PS:TEE needs now are mods
1. avellone: "combat in PST was something of an afterthought"
- a version of SCS can completely revamp combat because it's foundations are ok (it's just way too easy)
2. avellone: "the Buried Village, ... we didn’t have time to flesh it out in as much detail as we wanted. "
- a mod can improve this area
3. avellone: "we would have loved to include more plane-travelling in general"
- yeah, that's what mods are for: literally anything can be created, the freedom is unlimited
4. avellone: The factions (forgive me) were one of the things I didn’t like about Planescape because none of them really seemed to “fit” me
- shouldn't be too hard to make more factions joinable (right?)
+ unfinished business can be updated
In its defense, Josh Sawyer, the lead director of IWD2, in an interview (and another) stated that the game only had a development period of 10 months. The poor implementation of the 3E rules is more unfinished than the devs intended it to be.
There existed terrible frame rate drops in multiple instances (Horde fortress underground and The Guardian in the jungle of Chult for example). I can't blame people for not putting up with bad/incomplete gaming experience. Even then, I still enjoyed a different IE engine where my mage can wield a sword, where dwarves can become mages, and where Aasimars can be evil sorcerers who denied their divine heritage and are hellbent on gaining nothing but power. The horizon for character creation was expanded! Not to mention the story IWD2 tells is more sympathetic towards villains and questions the fine line that supposedly divide good and evil.
If IWD2:EE were to come out and we get a forum subsection for it, I'll be living in that forum for the remainder of my forum ninja life.
Same goes for characters' mugshots on the stat screen. Everything looks so sharp and crisp except that one picture right there in the middle.
Here's hoping for a mod, if not