Cleric/Thief - Awesome or Rubbish?
Oxford_Guy
Member Posts: 3,729
I'll be running my main first run-through of BGEE with an evil elf fighter/mage, but have been thinking of running a slower parallel game as a Gnome or Half-Orc Cleric/Thief, as I think they might be an under-rated class, if played appropriately, and would like to try one out, but were wondering what others thought...
Obviously they are very limited in backstab weapons - staves or clubs only (plus *some* of the magically generated ones, though I'm not exactly sure which ones work and which don't), at least until UAI, and can only use a sling for ranged, but they can still swap to flails/hammers/maces etc. for melee, which are all pretty good in BG2 (and there's a great hammer in BG1). Unlike a Mage/Thief, the thief can still wear leather armours, and a helmet and shield (when not using a stave).
A Cleric/Thief can scout and find/disable traps and open locks under Sanctuary (though still needs to hide to get a backstab bonus) and can buff for backstabs with Draw Upon Holy might, and there are other spells that work well with this class too.
Obviously they are very limited in backstab weapons - staves or clubs only (plus *some* of the magically generated ones, though I'm not exactly sure which ones work and which don't), at least until UAI, and can only use a sling for ranged, but they can still swap to flails/hammers/maces etc. for melee, which are all pretty good in BG2 (and there's a great hammer in BG1). Unlike a Mage/Thief, the thief can still wear leather armours, and a helmet and shield (when not using a stave).
A Cleric/Thief can scout and find/disable traps and open locks under Sanctuary (though still needs to hide to get a backstab bonus) and can buff for backstabs with Draw Upon Holy might, and there are other spells that work well with this class too.
- Cleric/Thief - Awesome or Rubbish?174 votes
- Awesome51.72%
- Rubbish17.24%
- Other31.03%
1
Comments
What kind of gods a cleric thief is likely to follow?
I think he can only be a gnome, or something. I've always wanted to create elven Assassin/cleric using swords (roleplaying as Cleric of Mask)... But it's not possible to do
Not what I would call a power combo, but pretty solid. Doesn't add as much to the cleric as it does the mage, and not a lot of synergy between Cleric Heavy Armour and Thief's requirement for leather.
i think i will try some cleric variant when bg:ee comes out. with more class varied romantic options, cleric as pc is no longer obsolete
Meanwhile, the cleric can now do thief things, and later can use weapons they're not proficient with, and as a cleric, they're inherently pretty tanky anyway, so stealth isn't so useful... It's just not giving as much to the combination (and presumably why Fighter/Cleric/Thief isn't a thing).
Realistically a mage/thief is much better for backstabbing since you can give yourself backstabs at will with the myriad of invisibility spells and you aren't limited at all in terms of what weapons you can backstab with. The problem really is that backstabbing in general becomes less and less effective as more and more monsters become immune to it.
I think that the Cleric/Thief would really shine with the "Use Any Item" high level ability.
You can have a group with a Swashbuckler, Ranger and the Multi Cleric / Thief.
You can spec the Swashbuckler to be dualable to a Mage, and the Ranger to be dualable to a Cleric (they get druid spells). While your swashbuckler levels are inactive, and your ranger is leveling up, the Cleric / Thief keeps healing, traps and locks all handled.
It is an ultimate support / utility character to have in a custom group, enabling you to specify 5 other OP dual class combinations, if you choose to play this way. Though its a very niche use of the class, it also demonstrates the most usefulness of it.
E.G for a full custom party idea:
Kensai dualable to a Mage
Swashbuckler dualable to a Mage
Elf Archer
Ranger dualable to a Cleric
Cleric / Thief multiclass
Sorcerer.
The amount of ownage that group would deal is incredible, and it has access to fighter, mage, thief and cleric HLAs. TBH neither the Swashbuckler or Ranger > Cleric are needed either, both can be swapped to anything else.
Also never underestimate how powerful thief Traps and HLAs are for any multiclass thief combination. While Clerics may benefit the least from the combination, they can still throw nasty traps, and also buff themselves up with Assassination, Righteous Magic, Draw Upon Holy Might, and some other melee buffs.
Another suggestion was to utilize scrolls and use shapechange scrolls to transform into a golem with Assassination and Righteous Magic. The amount of damage that would be dealt by that is insane.
Funny how none of the people who voted rubbish made a post to explain their choice except for ginger_hammer who stated that he didn't play the class.
I for one played it more for the utility it provides than the backstab + buff combo. It's the same reason for taking Tiax in a group.
Want to run with 4 fighters in a group? No worries, grab a mage and a cleric/thief. Want to run with 4 mages in a group? No worries, grab a fighter and a cleric/thief.
Spooky looking area? Sanctuary and detect traps. Dispel all the illusions enemy mages cast (especially in BG1 with Tutu this is very potent) by just sitting there. Know what battle is coming up? Set traps, buff the party, animate a few minions and start dispelling illusions by enemy mages. Heal as needed.
It can be played as a damage class but I think it's greatest strength lies in the fact that it's the ultimate utility combo.
Charname won't be the one with the most kills or taking the most blows but he will be the most useful. It's a pain to run a game without a cleric/druid and it's a pain to run it without a thief. [Doable but not fun for everyone, especially when not soloing and the XP is shared] This way you put 2 of the most necessary slots into 1 and have one extra role-play slot or one slot for a powerful NPC.
At high level just pick thief HLA first at either levelup. Grab an UAI and fill up on Spike Traps then pick based on preference. Also, the thac0 loss from using swords/daggers/etc with UAI but no proficiecy instead of 1 point is minor at high level.
@Oxford_Guy : backstabs being half the fun of thief is VERY subjective. I myself don't like backstabs at all (reason why I consider Swashie being the best kit in the game in the first place!) I also don't like shorties for the protagonist either