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Prevent Launcher's Ammo-less Ammunition from stacking with Real Ammunition

kjeronkjeron Member Posts: 2,368
edited January 2021 in General Modding
This mod aims to fix the following items so that they do not add the effects of their magical ammunition to real ammunition. FYI - this is a direct nerf to their current functionality.

Tansheron's Bow +3
- Launcher's Ammo: +3 THAC0, 1d6(missile) damage, strikes as +3.
- All Other Ammo: +3 THAC0

Shortbow of Gesen:
- Launcher's Ammo: +4 THAC0, 2(piercing) + 1d8(electrical) damage, strikes as +4.
- All Other Ammo: +4 THAC0

Firetooth +4
- Launcher's Ammo: +6 THAC0, 1d8+4(missile) + 2(fire) damage, strikes as +4.
- All Other Ammo: +4 THAC0, +4(missile) damage.

Firetooth +5
- Launcher's Ammo: +7 THAC0, 1d8+5(missile) + 2(fire) damage, strikes as +5.
- All Other Ammo: +5 THAC0, +5(missile) damage.

Sling of Seeking +1
- Launcher's Ammo: +2 THAC0, 1d4+3(missile) damage, strikes as +1.
- All Other Ammo: +1 THAC0, +1(missile) damage.

Sling of Everard +5
- Launcher's Ammo: +5 THAC0, 1d4+2(missile) damage, strikes as +5.
- All Other Ammo: +5 THAC0, +1(missile) damage.

I have also added Critical Hit effects to Gesen and the Firetooths so they will duplicate both their physical and electrical/fire damage on a critical hit with their own ammo.
It should be fully compatible with Dee's Enchant the Missile Launchers (Ranged Weapon Tweak).
Edit- fixed more errors
Post edited by kjeron on

Comments

  • The user and all related content has been deleted.
  • AlonsoAlonso Member Posts: 806
    edited August 2019
    A suggestion: Have you considered including this mod in the Tweaks Anthology? I think it would fit very well there.

    And a question: What games are supported?
  • kjeronkjeron Member Posts: 2,368
    Alonso wrote: »
    A suggestion: Have you considered including this mod in the Tweaks Anthology? I think it would fit very well there.
    I have not, as I do not use such, but you are free to request it, as is or modified.
    Alonso wrote: »
    And a question: What games are supported?
    BG2EE v2.3+ (other games did not have such launchers, at least when this was created)
    It only affects the vanilla launchers listed, it makes no attempt to modify mod-added content.
    It could probably function on v1.3, subject to the bugs that affected equipment in that version.
    I have no clue if the other mechanics and opcodes work the same in any of the non-EE game versions.
  • kjeronkjeron Member Posts: 2,368
    edited January 2021
    Small update to fix Tansheron and Gesen's base damage.
    Their inventory calculation will be off by 1 (not sure why), but they should deal correct damage.
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