Prevent Launcher's Ammo-less Ammunition from stacking with Real Ammunition
kjeron
Member Posts: 2,368
This mod aims to fix the following items so that they do not add the effects of their magical ammunition to real ammunition. FYI - this is a direct nerf to their current functionality.
Tansheron's Bow +3
- Launcher's Ammo: +3 THAC0, 1d6(missile) damage, strikes as +3.
- All Other Ammo: +3 THAC0
Shortbow of Gesen:
- Launcher's Ammo: +4 THAC0, 2(piercing) + 1d8(electrical) damage, strikes as +4.
- All Other Ammo: +4 THAC0
Firetooth +4
- Launcher's Ammo: +6 THAC0, 1d8+4(missile) + 2(fire) damage, strikes as +4.
- All Other Ammo: +4 THAC0, +4(missile) damage.
Firetooth +5
- Launcher's Ammo: +7 THAC0, 1d8+5(missile) + 2(fire) damage, strikes as +5.
- All Other Ammo: +5 THAC0, +5(missile) damage.
Sling of Seeking +1
- Launcher's Ammo: +2 THAC0, 1d4+3(missile) damage, strikes as +1.
- All Other Ammo: +1 THAC0, +1(missile) damage.
Sling of Everard +5
- Launcher's Ammo: +5 THAC0, 1d4+2(missile) damage, strikes as +5.
- All Other Ammo: +5 THAC0, +1(missile) damage.
I have also added Critical Hit effects to Gesen and the Firetooths so they will duplicate both their physical and electrical/fire damage on a critical hit with their own ammo.
It should be fully compatible with Dee's Enchant the Missile Launchers (Ranged Weapon Tweak).
Edit- fixed more errors
Tansheron's Bow +3
- Launcher's Ammo: +3 THAC0, 1d6(missile) damage, strikes as +3.
- All Other Ammo: +3 THAC0
Shortbow of Gesen:
- Launcher's Ammo: +4 THAC0, 2(piercing) + 1d8(electrical) damage, strikes as +4.
- All Other Ammo: +4 THAC0
Firetooth +4
- Launcher's Ammo: +6 THAC0, 1d8+4(missile) + 2(fire) damage, strikes as +4.
- All Other Ammo: +4 THAC0, +4(missile) damage.
Firetooth +5
- Launcher's Ammo: +7 THAC0, 1d8+5(missile) + 2(fire) damage, strikes as +5.
- All Other Ammo: +5 THAC0, +5(missile) damage.
Sling of Seeking +1
- Launcher's Ammo: +2 THAC0, 1d4+3(missile) damage, strikes as +1.
- All Other Ammo: +1 THAC0, +1(missile) damage.
Sling of Everard +5
- Launcher's Ammo: +5 THAC0, 1d4+2(missile) damage, strikes as +5.
- All Other Ammo: +5 THAC0, +1(missile) damage.
I have also added Critical Hit effects to Gesen and the Firetooths so they will duplicate both their physical and electrical/fire damage on a critical hit with their own ammo.
It should be fully compatible with Dee's Enchant the Missile Launchers (Ranged Weapon Tweak).
Edit- fixed more errors
Post edited by kjeron on
3
Comments
And a question: What games are supported?
It only affects the vanilla launchers listed, it makes no attempt to modify mod-added content.
It could probably function on v1.3, subject to the bugs that affected equipment in that version.
I have no clue if the other mechanics and opcodes work the same in any of the non-EE game versions.
Their inventory calculation will be off by 1 (not sure why), but they should deal correct damage.