Any way to turn off enhanced pathfinding?
blackchimes
Member Posts: 323
Somewhere along the way, the enemy pathfinding was changed from "Go where the player is" to "Go where the player is moving to".
I assume this was done to prevent abuses like kiting(spoiler: didn't work) but the problem is, this makes enemies act bizzare sometimes. For example, if you spot a Wolf, and attack it, it will just stand there waiting for you to come to him - because "Go where the player is moving to" is where he's already standing. What a smart wolf...
Anyway, it just looks silly, so is there any way to get the old functionality back with Baldur.lua or something? It used to be a checkbox in the BG2 config utility, which for some reason doesn't exist anymore.
I assume this was done to prevent abuses like kiting(spoiler: didn't work) but the problem is, this makes enemies act bizzare sometimes. For example, if you spot a Wolf, and attack it, it will just stand there waiting for you to come to him - because "Go where the player is moving to" is where he's already standing. What a smart wolf...
Anyway, it just looks silly, so is there any way to get the old functionality back with Baldur.lua or something? It used to be a checkbox in the BG2 config utility, which for some reason doesn't exist anymore.
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The Wolf standing still is a minor example... for really wonky behaviour, click your move cursor *behind* creatures trying to intercept you, (either to attack or talk). They will themselves turn around and move away from you to intercept at your destination.