Hi all, I'm just starting to learn to mod and wanted to create an npc for bgee, sod and bg2ee.
My goals are:
1) Make a walking, talking npc, with banters, pids, friendship etc
2) Create some simple quests, which largely use underrated existing game mechanics
3) Add a little flavour of everything; kit, store, new item, upgrade item, bam art, new spell etc.
4) Have a lot of fun making it
5) Add voiceover
Hopefully I can use this thread, as a place holder for when the mod is ready for release - I'm going for a Q4 2017 release for the bgee portion. I thought it would be good to get some tips as I go and also see what things/ features people would like. As its my first mod, I'm planning to weigh in on what's already existing in the game and other mods, e.g. they seem to be a lot of mage enhancements out there, so thought Id make the npc some kind of mage to take advantage of these nice mods. I also thought I can use my npc for a tutorial. There are some fantastic modders here and out there, but maybe I can offer one thing they can't... the perspective of a total clueless heh.
I'm thinking of posting updates here, but dont want it to be too spoilerish. As I go, I'd be keen to get a few testers on board and possibly voice over.
I expect there will be more demand for Planescape mods, so hopefully I'll make it compatible with all IE platforms.
Update: 3 (I wont keep adding update number, I'll just edit the below as I work through this mod)
1) My npcs will touch on lore of Waterdeep, Halruaa and Khelben. I cant work out exactly - during bg series is Khelben alive? I have the code set up for banters, pid, friendship. Now working on story and timing of interjections.
2) Decided on using the following mechanics, unless I hear any requests:
a) Intoxication - drinking bottles, drunk effects, other dialogue, script drinking interaction
b) Reputation - quest outcomes which change if your rep is v high or low - goal is to make it meaningful and different, but one not "better or worse" than the other.
c) Money - I see a lot of people complaining they have too much coin - my npcs will address that porblem heh
3) Flavour, can people help me create a list of what they'd like as a tutorial/flavour, off the top of my head I can think of: new kit, new item, upgrade an item, create your own bam art for an item/icon, create your own animation for a creature, create new spell, create new area (that one looks especially daunting)...anything else?
Current list of tutorial/features: Please advice on any additions, this part is aimed more at people learning to mod
a) Add an npc - code set up, working on story and interjections, implementing respect system on top of friendship, still need portraits
b) Simple quest - added a v simple quest around rep and xp (achieved when rep/xp reaches certain lvl), adding more quests which dnt deviate from charname path, things like finding resources to upgrade weapon or noc personal development
c) Add a kit - wip, wild mage kit and runecaster kit - think ill make the runecaster a cleric kit, which can either stay cleric to focus on divine runes or move to bard to focu on arcane runes
d) Add an animation - black cat animation is done, might release parts already done earlier, let me know if anyone wants it
e) Add a paperdoll - no clue yet - looks to be the same as adding animation. I want to see if the two can be separated, or if paper dolls can be added for existing animations without them
f) Add a new area - no clue yet - will add a nice little den/temple/workshop for my non playable npc in bgee, then maybe something more substantial involving the sphere in bg2
g) Add new item - done - got some spells, bard songs, a few super items, artifacts to make item and 1 item talks
h) Add new spell - wip, as above, gone for bard songs, polymorphing, wild magic, lots of runes
i) Make weapon upgradeable - done - through runes or end game combining powers into single item
4) I'm proposing 2 npcs:
a) Joinable from bgee, through sod, through bg2+tobee; wild mage/ thief kit - bit OP, but serious story related drawbacks.
b) not joinable in bgee or bg2 (merchant, story involvement), joinable in tob - has the Epic Runecaster kit. If there is interest, I can make a normal Runecaster kit for the protagonist - would be a cleric kit and follow d&d edition2 - so not so much craziness - let me know if there's interest, or if something like this has been done before? I couldnt see much on google.
5) Im currently thinking a dwarf npc and young woman npc. Plus a few random quest givers.
Voiceover is too much fun - started with the old dwarf male. The young woman will require someone to help me, so Im getting all the dialogue ready first.
Learning to add voiceover - it looks like the best practice is to add a blank music file to MUS to drown out game music, then rely on normal .wav sounds for everything else. I managed to add a one minute long song to .wav sound, so not sure what the limit is, but looks a much better option, than using the music.2da - which looks full anyway. Any modders able to get that old mod i found working on ee which adds music.2da limit to 500?