Dialog and character lines.
TakisMegas
Member Posts: 835
Just wondering if any dialog or character lines where deleted in this version of the game. My floating skull buddy seems a little less chatty.
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Is it possible that you had the Unfinished Business mod installed when you last played the original game? Specifically, the "Restored More Morte Mortuary Moments" component?
It didn't start in my EE playthrough
The goal of the Enhanced Edition was to deliver the canon Planescape Torment experience to modern devices, without altering any narrative or gameplay aspects of the original.
I.E. - I left him in the first room, and when I spoke to the "rules of three" zombie nothing happened. So I moved Morte closer and this time his dialogue occurred to me.
I can tell you that on the Desktop playthroughs I've had (and I did a significant amount of story testing throughout) Morte has never failed to make his dialog conversation about female zombies after talking with the first female zombie.
See if this works for you:
1) Start a new game.
2) Obtain the Scalpel in the first room. (Morte should Cutscene)
3) Kill the zombies and obtain the key
4) Open the door to the next room
5) Enter the next room (Morte should Cutscene) - Conversation about female zombies should happen here.
6) Find/talk with a female zombie.
Once you complete the conversation with the zombie Morte should re-initiate dialog with TNO about the zombie "checking him out".
Is it possible that you're ignoring the conversation option in 5 above? I don't think I've ever tried not conversing with Morte about his female zombie fettish to see if he simply doesn't fire dialog with TNO after talking with one.
Let me know...if it's buggy we'll get a report in for it.
Please "@" me with responses.
Morte definitely initiates dialog for them and cutscenes properly, but there never was "audio" dialog from Morte on those triggers.
To be specific:
* When you obtain the scalpel Morte cutscenes to you and throws text dialog but does not throw audio dialog.
* When you open the door to the second room in the Mortuary and walk into it, Morte (again) cutscenes into automatic movement and then initiates dialog with you, but there is no audio trigger/dialog to be had.
* Lastly, when you talk with a female zombie the first time and then exit that conversation Morte immediately re-initiates dialog with TNO about it, but there is, again, no audio trigger.
Morte has very very very few spoken lines in the Mortuary.