my first playthrough (classic version) was a rogue run... from what I read before I hink most ppl concider rogue to be subpar to other classes in planescape but I thought it was a lot of fun... two rogues (TNO and Annah) plus tons of rat charms for instant re-stealth means you can dish out massive damage.
on top of that I just loved pickpocketing may way through the planes and being a rogue in Sigil just feels *right* ... the setting fits perfectly... oh yeah and I forgot punch daggers! how cool is that
One of the "deep dive" test playthroughs I did to validate quests and content was a "pure" rogue playthrough, to the point where I actually rushed picking up the class right out of the mortuary and never really changed it up all game.
Anyone who tells you a rogue is sub-par has never played one through the game...I would put the class just behind mage in power level and well ahead of warrior.
Re: Stats
First, the game prioritizes charisma and dexterity over strength and con so thieves have an inherent advantage in stat checks since the base stats they're going for synergize already with some stat checks. Further, with thieves having ONLY dex as a "requirement" for their class stats (and having no real need to bring that stat above about an 18 - 19) branching into wisdom, int or charisma becomes a no-brainer and makes the stats just as skewed toward Thieves as toward Mages.
Particularly Wisdom synergizes amazingly well with the typical thief weapons. Give it a test and pay attention to the damage numbers you get as your wisdom rises, you will be surprised.
Re: Tactics
If you simply run in guns blazing to everything, thief is exceptionally underperformant. If you switch up your tactics, stealth Annah and TNO and then go pull mobs in singles or duo's back to the party, it will be a complete slaughterfest...TNO at a reasonably high level with upper end weapons will simply one shot pretty much any non-boss mob including any demon or devil you come across. And it turns boss encounters into about half health encounters really fast.
The biggest issue with the thief class is that any boss combat encounters initiated from dialog (and there are not a small number of them) will automatically negate the steath backstab method because it kicks you out of stealth to have a conversation...and you cannot re-stealth after being "seen".
Re: Weapons
Thieves get the best weapons, hands down. Fist as a weapon class is the most OP and the most itemized in the game and the best ones of those are itemized to thief only.
I have completed a thief run and in fact the experience was interesting even if I somehow neglected Wisdom.
The most fun parts about this class was - never having the need to buy supplies, - backstabbing some of the most fearsome creatures in the planes for over 100 points of damage, even 5 times in a row, - a few dexterity only based quest solutions, - stealing from Vriscica's shop of curiosities.
I "ll try to post a few screenshots later if there is time.
If I did a second thief run the only thing I would change would be a higher initial Wisdom attribute. High damage wise thiefs are perfectly fine in PST.
Edit: I cannot remember every single fight, but there are some boss fights where you can effectively restealth by running away from the boss.
the aasimar for example
Edit2: Here are a few screenshots as promised. Do not worry only minor spoilers here.
Same here, I was planning on a mage play through for my first shot at PST, but I love playing as a rogue type in most RPGs. Now I'm seriously considering rogue TNO. The hard part will be trying to figure out how to get good rogue stats with enough balance to get the best dialogue options possible.
A few things to note about thief characters in Planescape Torment:
*The ability to open locks well isn't completely unique. Unlike in the Baldur's Gate games where there are a couple of locks which not even someone with 25 Strength can break yet a skilled thief can pick, in Planescape Torment every lock can be forced by someone with high enough strength. *The game doesn't have very many dangerous traps. *On the plus side, one cool thing that thieves can do that no one else can is turn invisible. Planescape Torment has NO spells or items that grant invisibility; only thief stealth can do it.
I'm thinking 15 str, dex, wis, and 12 con. Get plus 2 tattoos for those stats except strength quickly. First three level up points in str, then level seven fighter 19 strength. Twelve levels of fighter for grandmastery then level 20 thief. It's only 200k more exp for fighter 12 thief 20 than fighter 20. should make for a mighty nice backstab, I expect. Raise other stats after level seven as needed. Thoughts?
Comments
Two rogue seems too much and no point though, except let TNO make use of the
two rogues (TNO and Annah) plus tons of rat charms for instant re-stealth means you can dish out massive damage.
on top of that I just loved pickpocketing may way through the planes
Anyone who tells you a rogue is sub-par has never played one through the game...I would put the class just behind mage in power level and well ahead of warrior.
Re: Stats
First, the game prioritizes charisma and dexterity over strength and con so thieves have an inherent advantage in stat checks since the base stats they're going for synergize already with some stat checks. Further, with thieves having ONLY dex as a "requirement" for their class stats (and having no real need to bring that stat above about an 18 - 19) branching into wisdom, int or charisma becomes a no-brainer and makes the stats just as skewed toward Thieves as toward Mages.
Particularly Wisdom synergizes amazingly well with the typical thief weapons. Give it a test and pay attention to the damage numbers you get as your wisdom rises, you will be surprised.
Re: Tactics
If you simply run in guns blazing to everything, thief is exceptionally underperformant. If you switch up your tactics, stealth Annah and TNO and then go pull mobs in singles or duo's back to the party, it will be a complete slaughterfest...TNO at a reasonably high level with upper end weapons will simply one shot pretty much any non-boss mob including any demon or devil you come across. And it turns boss encounters into about half health encounters really fast.
The biggest issue with the thief class is that any boss combat encounters initiated from dialog (and there are not a small number of them) will automatically negate the steath backstab method because it kicks you out of stealth to have a conversation...and you cannot re-stealth after being "seen".
Re: Weapons
Thieves get the best weapons, hands down. Fist as a weapon class is the most OP and the most itemized in the game and the best ones of those are itemized to thief only.
The most fun parts about this class was
- never having the need to buy supplies,
- backstabbing some of the most fearsome creatures in the planes for over 100 points of damage, even 5 times in a row,
- a few dexterity only based quest solutions,
- stealing from Vriscica's shop of curiosities.
I "ll try to post a few screenshots later if there is time.
If I did a second thief run the only thing I would change would be a higher initial Wisdom attribute. High damage wise thiefs are perfectly fine in PST.
Edit: I cannot remember every single fight, but there are some boss fights where you can effectively restealth by running away from the boss.
Edit2: Here are a few screenshots as promised. Do not worry only minor spoilers here.
Now I'm conflicted lol
*The ability to open locks well isn't completely unique. Unlike in the Baldur's Gate games where there are a couple of locks which not even someone with 25 Strength can break yet a skilled thief can pick, in Planescape Torment every lock can be forced by someone with high enough strength.
*The game doesn't have very many dangerous traps.
*On the plus side, one cool thing that thieves can do that no one else can is turn invisible. Planescape Torment has NO spells or items that grant invisibility; only thief stealth can do it.
Rogue. It's rogue.