Anyone played rouge nameless one?
murmandamus
Member Posts: 45
So anybody played rouge? That makes Annah obselote but should this playstyle be fun?
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Two rogue seems too much and no point though, except let TNO make use of the
two rogues (TNO and Annah) plus tons of rat charms for instant re-stealth means you can dish out massive damage.
on top of that I just loved pickpocketing may way through the planes and being a rogue in Sigil just feels *right* ... the setting fits perfectly... oh yeah and I forgot punch daggers! how cool is that
Anyone who tells you a rogue is sub-par has never played one through the game...I would put the class just behind mage in power level and well ahead of warrior.
Re: Stats
First, the game prioritizes charisma and dexterity over strength and con so thieves have an inherent advantage in stat checks since the base stats they're going for synergize already with some stat checks. Further, with thieves having ONLY dex as a "requirement" for their class stats (and having no real need to bring that stat above about an 18 - 19) branching into wisdom, int or charisma becomes a no-brainer and makes the stats just as skewed toward Thieves as toward Mages.
Particularly Wisdom synergizes amazingly well with the typical thief weapons. Give it a test and pay attention to the damage numbers you get as your wisdom rises, you will be surprised.
Re: Tactics
If you simply run in guns blazing to everything, thief is exceptionally underperformant. If you switch up your tactics, stealth Annah and TNO and then go pull mobs in singles or duo's back to the party, it will be a complete slaughterfest...TNO at a reasonably high level with upper end weapons will simply one shot pretty much any non-boss mob including any demon or devil you come across. And it turns boss encounters into about half health encounters really fast.
The biggest issue with the thief class is that any boss combat encounters initiated from dialog (and there are not a small number of them) will automatically negate the steath backstab method because it kicks you out of stealth to have a conversation...and you cannot re-stealth after being "seen".
Re: Weapons
Thieves get the best weapons, hands down. Fist as a weapon class is the most OP and the most itemized in the game and the best ones of those are itemized to thief only.
The most fun parts about this class was
- never having the need to buy supplies,
- backstabbing some of the most fearsome creatures in the planes for over 100 points of damage, even 5 times in a row,
- a few dexterity only based quest solutions,
- stealing from Vriscica's shop of curiosities.
I "ll try to post a few screenshots later if there is time.
If I did a second thief run the only thing I would change would be a higher initial Wisdom attribute. High damage wise thiefs are perfectly fine in PST.
Edit: I cannot remember every single fight, but there are some boss fights where you can effectively restealth by running away from the boss.
Edit2: Here are a few screenshots as promised. Do not worry only minor spoilers here.
Now I'm conflicted lol
*The ability to open locks well isn't completely unique. Unlike in the Baldur's Gate games where there are a couple of locks which not even someone with 25 Strength can break yet a skilled thief can pick, in Planescape Torment every lock can be forced by someone with high enough strength.
*The game doesn't have very many dangerous traps.
*On the plus side, one cool thing that thieves can do that no one else can is turn invisible. Planescape Torment has NO spells or items that grant invisibility; only thief stealth can do it.
Rogue. It's rogue.