We have a runner!
Jidokwon
Member Posts: 397
Fear has always been one of the most annoying features of the Infinity games. I don't recall mobs fully sprinting in the original Torment, where the party has no hope of catching and killing them unless they get stuck in a corner. I also don't remember fleeing mobs just disappearing randomly when not close at all to any area transit. Is Fear, indeed, worse in the EE version? Is it intended that mobs sprint when they run and that they often just disappear? If these things have changed for the worse, in effect, we're not getting kill credit, loot, and experience from most of the mobs that run now.
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I believe one of the original mods had the option to restore the "run" ability to creatures in combat, and it was consciously avoided in the EE because mobs in combat shouldn't run.
Of course, I could just be making crap up.
Fleeing should still be normal behavior... even if it gets annoying to track down that hive thug that threw a punch and ran off the screen.