It nerfs those which strike out as OP, but not all is bad - it will also buff less used items so they become more viable. Look at it this way - it provides more options about building your characters.
I'm in the process of using it, and I've definitely seen more viable choices in terms of weapons, and certain miscellaneous items become wonderful. The greenstone amulet (as most amulets) is passive rather than on-use, for example, and there's weak regeneration items even in BG1. Armor becomes rather flavorful as well: the Umar Hills quest reward is a leather armor that grants Barkskin permanently, and the Doomplate from Spellhold dooms both the user and enemies around them. The three changes that made life significantly harder for me, though: 1) Headgear no longer gives critical hit immunity, if you install that component. There are other ways to become immune to critical hits, just not as easily achievable at level 1. Arrows in BG1 can and will crit you to death if you're not careful. 2) Negative Plane protection. The Amulet of Power now grants +2 caster level as well as a couple minor benefits, but NPP is NOT one of them. The Mace of Disruption also no longer exists or was moved somewhere; I haven't found it yet. The first NPP permanent item I managed to acquire was Shadow Dragon Armor, farrrrr after my first fight with the Vampires. 3) Much more minor, but Potions of Genius and Mind Focusing no longer exist, hurting a lot of the NPC mages looking to memorize efficiently. I think there are a few +INT items out there, but none I've come across in SoA so far. In the end, I'd recommend it to players that know the ins and outs of vanilla BG and their items, if only for a change of pace that's not hair-ripping-inducing like Item Randomizer can be.
Even if you don't consider IR to be a core part of your mod list, it's still worth it to install it from time to time if only to force you to leave your comfort zone. You'd be surprised how you can change you play style and your party composition when the items you usually consider to be the best are nerfed and put somewhere else.
2) Negative Plane protection. The Amulet of Power now grants +2 caster level as well as a couple minor benefits, but NPP is NOT one of them. The Mace of Disruption also no longer exists or was moved somewhere; I haven't found it yet. The first NPP permanent item I managed to acquire was Shadow Dragon Armor, farrrrr after my first fight with the Vampires.
Well,
try looking in obvious places. Who is the bane of undead in this game, or DnD in general? That's where you'll find all you want...
It's a wonderful piece of work, I hope that it will also cover SoD soon. My only criticisms of it are a) the deviations from p&p have sometimes had unpleasant effects for my no-reload decisions... and b) the increased options sometimes mean that my characters carry multiple weapons making me feel like a golf player: "Ah, a werewolf, I'll use my #8 sword for this!"
Two things I absolutely love about IR are the dex penalty to heavy armor and the revised bonuses to shields.
The dex penalty to armor means THAT DEX IS NOT MANDATORY FOR FIGHTERS ANYMORE. I can't stress how I love that idea conceptually. When you're big and strong, you shouldn't have to be able to move like a ballerina. Plus, low dex fighters like Yeslick, Kagain, Ajantis, Anomen, Keldorn, etc... can all be awesome tanks even without the gauntlet of dexterity (which was nerfed anyway). If you have a high dex fighter, you'll likely wear lighter armor to keep your dex bonus to AC. Plate mail is not a straight upgrade to chainmail anymore.
Also, bigger shields give bigger bonuses to AC : unenchanted large shields now gives a whooping 3 AC bonus, but at the cost of -2 thac0. You can be a real good tank, but at the cost of some offensive power. Again, large shields aren't straight upgrades from small shields and medium shields anymore, because you have a reason to use small shields now, just to keep more offensive consistency. All item categories has use now, which is something I love about IR.
It's a wonderful piece of work, I hope that it will also cover SoD soon.
Btw, if you have any ideas about how to tweak stuff from SoD, please post them. SoD items do seem to draw a lot if inspiration from IR anyhow, but any ideas about tweaking them are welcome. I'll definitely add SoD new armors to armor changes list, but haven't really given that much tought to other items (apart this post here).
Comments
The three changes that made life significantly harder for me, though:
1) Headgear no longer gives critical hit immunity, if you install that component. There are other ways to become immune to critical hits, just not as easily achievable at level 1. Arrows in BG1 can and will crit you to death if you're not careful.
2) Negative Plane protection. The Amulet of Power now grants +2 caster level as well as a couple minor benefits, but NPP is NOT one of them. The Mace of Disruption also no longer exists or was moved somewhere; I haven't found it yet. The first NPP permanent item I managed to acquire was Shadow Dragon Armor, farrrrr after my first fight with the Vampires.
3) Much more minor, but Potions of Genius and Mind Focusing no longer exist, hurting a lot of the NPC mages looking to memorize efficiently. I think there are a few +INT items out there, but none I've come across in SoA so far.
In the end, I'd recommend it to players that know the ins and outs of vanilla BG and their items, if only for a change of pace that's not hair-ripping-inducing like Item Randomizer can be.
Same reasoning with Spell Revisions, btw.
The dex penalty to armor means THAT DEX IS NOT MANDATORY FOR FIGHTERS ANYMORE. I can't stress how I love that idea conceptually. When you're big and strong, you shouldn't have to be able to move like a ballerina. Plus, low dex fighters like Yeslick, Kagain, Ajantis, Anomen, Keldorn, etc... can all be awesome tanks even without the gauntlet of dexterity (which was nerfed anyway). If you have a high dex fighter, you'll likely wear lighter armor to keep your dex bonus to AC. Plate mail is not a straight upgrade to chainmail anymore.
Also, bigger shields give bigger bonuses to AC : unenchanted large shields now gives a whooping 3 AC bonus, but at the cost of -2 thac0. You can be a real good tank, but at the cost of some offensive power. Again, large shields aren't straight upgrades from small shields and medium shields anymore, because you have a reason to use small shields now, just to keep more offensive consistency. All item categories has use now, which is something I love about IR.
Item revision is good but has a few weird issue related to items, like blackrazor.