Throwing weapons are annoying
Kahenraz
Member Posts: 70
I happen to actually like darts and throwing daggers but not being able to store them in my quiver is very annoying as they take up precious inventory space.
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Some of the "improvement" mods let you have larger stacks of throwing weapons (120 darts for example in a stack). In the grand scheme of things I don't see anything cheatery about that since GP in the 1-3 GP range only *really* matters at Winthrop's in the prologue.
It's only really an issue now as I'm going multiple playthroughs and the added micro management feels inconsistent and otherwise unnecessary. One could argue that a quiver is only for "ammo" types but I would counter that one could easily store daggers and darts on leather straps and belts.
I guess the realism dies when you try to consider that you can carry literally hundreds of ammo-type items. But this is still a fantasy. Let me store my ammo where I want to store it, damnit.
I can just picture someone with 200hundred daggers crisscrossed across his body, be like armor. Heaven help him if they fell down
But I hear what your saying.
Just an idea because it's simple even though it doesn't make sense in the heat of battle retrieving a dagger on each throw.
You can set the percentage at various lvls.
Kinda funny because you can also use ones that the enemy has stuck you with if you like. Just pull the arrow out of your leg, I mean, 'It's just a flesh wound'.
On my hurler types, I usually find ~3 stacks is enough to keep me supplied between adventures, so in terms of inventory space I'm usually not devoting more than 1-2 extra slots. Thrown weapons in the quiver would be more convenient, but the bigger stacks alone are enough to make them much more usable, IMO.