Did Beamdog Change the Nature of Torment?
Ficus
Member Posts: 5
As an original player of all these games, I purchased the BG1, BG2, and IWD enhanced editions when they first came out, directly through Beamdog. The BG1 and IWD EE editions were great, but some of BG2's changes were unsettling and disgusting. However, I purchased Siege of Dragonspear and was completely appalled. Luckily, Beamdog gave me my money back. I've read encouraging news that Beamdog parted ways with Amber Scott and Dee Pennyway. Beamdog seems to have gone out of their way to assert that they changed/added no new content in PST:EE as an attempt at winning back former fans like me, claiming it was the creative choice of Chris Avellone, but I realize that David Gaider is still creative director.
Fool me once, shame on you. Fool me twice, shame on me. Leftist propaganda has no place in AD&D games. If the game has no political agenda weaved into it like Siege of Dragonspear did, I will buy it. The same goes for future content. I am hesitant and skeptical though. Is PST:EE truly a clean and proper update of the original game which honest Southern gentlemen like myself can play with dignity as we drink our mint juleps and listen to Dixie?
Ficus
Fool me once, shame on you. Fool me twice, shame on me. Leftist propaganda has no place in AD&D games. If the game has no political agenda weaved into it like Siege of Dragonspear did, I will buy it. The same goes for future content. I am hesitant and skeptical though. Is PST:EE truly a clean and proper update of the original game which honest Southern gentlemen like myself can play with dignity as we drink our mint juleps and listen to Dixie?
Ficus
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This discussion has been closed.
Comments
PST:EE is the same game that it was in 1999, go ahead and buy it.
Basically you get the 1999 experience with no loading screens, a few convenience features, and high-resolution UI and font (which, in a text-heavy game like PS:T, are a godsend.)
There's no additional ideology (content) in PST:EE if compared to PST.
Please, check our official FAQ, especially https://www.beamdog.com/planescape_faq#13 and https://www.beamdog.com/planescape_faq#22.
I suggest watching a stream with Beamdog QA staff exlaining improvements in PST:EE, on twitch.
You may continue with reading interviews with developers:
https://www.pcgamesn.com//planescape-torment/planescape-torment-enhanced-edition-steam - Interview with Trent Oster
https://www.pcinvasion.com/planescape-torment-enhanced-edition-interview-qa - Interview with Alex Tomovic
http://blog.beamdog.com/2017/03/q-with-chris-avellone.html - Interview with Chris Avellone
https://www.gamingonlinux.com/articles/an-interview-with-beamdog-about-linux-gaming-they-say-its-worth-it.9483 - Interview with Alex Tomovic, Scott Brooks and Alexei Pepers
https://www.rpgwatch.com/show/article?articleid=407 - Interview with Phillip Daigle, Alex Tomovic, Scott Brooks
At last, have a look at all available reviews here: https://forums.beamdog.com/discussion/64215/planescape-torment-enhanced-edition-reviews#latest
Oh wait, this is a role playing game, it's about playing roles and confront yourself with other characters, situations, actions and views ... I don't have to agree with every person and line in the game, i can counterract it, ignore it, try it, embrace it, fight it. Discussing SoD would go too far here, but i got the chance to finally play it, and in retrospect my only thought was “whaaaat, that's all what this discussion is all about?“
To stay on topic: if you liked the original PST, there is nothing that will offend you here. But i don't think this is due to learning from SoD or baldurs gate and make a change in policy, its more that PSTs story and methodology is less “open world“ than bg series ever were - it would not have made much sense to add content here, while in bg, there's is always room and opportunity to add sidequests without spoiling the main story.
I couldn't care less about it myself. I didn't even notice it in SoD before the shitstorm that followed.
And I even fear that translator censored it out
Games are a medium of entertainment, and it evolves as times and society changes. In the old days, Hollywood movies used to have White actors with blackface depict Black characters, since actual Black actors on screen offends the regressive Southern audience. It took decades for Black actors to gain social equality, and for Hollywood to realize that it is no longer viable to appease to a regressive sector of society.
The audience for gaming is evolving whether you like it or not, and it is not limited to White boys, but people of all colors, genders, and sexualities. The sooner you realize this the better.
Pekingduckman, yes, you believe what you believe. However, the prohibition on diversity of thought and expression in "safe spaces" like this is vitally necessary to protect your narrative from completely unraveling when challenged.
Given all that, it's perfectly reasonable to wonder whether OP is trolling or not.
I think it's a fair request to know whether any of that controversy has bled into this game.
Or, to phrase it another way, it's about ethics in videogame rereleasing....
I utterly reject those viewpoints. As a consumer, I wish to make informed decisions before spending the fruits of my labor. Many people will not buy Beamdog's products due to upholding principles based in traditional morality. Although I am a man of the South, I am still legally allowed to buy and play Infinity Engine games. Torment is a mere vessel which holds a few precious drops of the much deeper Planescape setting of AD&D. Fidelity to the source is paramount. My hesitation to purchase arises from my personal experience with Beamdog's abrogation of this duty in their last game. Julius Borisov provided good websites which I carefully read, and I watched some of the most recent Twitch video. It does seem that by changing almost no content, they kept the brindle bulldogs of Karl Marx chained to the tree.
There seems to be a balancing act. Beamdog can provide technical updates with few changes to the content, which leaves them open to criticism for not "enhancing" enough. They can hire Huffington Post writers to create all the new content, which leaves them open to criticism from morally upright men everywhere, despite much of this criticism being censored. There is a third path where they provide technical updates but also create new content written by those who are loyal to the original masterpieces and the published literature from which they derive. Chris Avellone is a good step forward, but Tony DiTerlizzi, Zeb Cook, Monte Cook, Colin McComb, and others are still alive. The same is true for Forgotten Realms innovators.
Yep — either trolling or barmy, not sure which. In either case, the purpose of the thread seems to have been fulfilled: since no new narrative content has been added to the game, it is impossible for it to contain any references to morality other than it already had. Any attempt to bait people into arguing about Beamdog's writing staff or politics in gaming generally would be off-topic imho, but I'm no mod.
@Ficus I believe you've got your reply. In order to prevent (further) site violations in the thread, I'm closing it. If you have questions about PST:EE, or any other Beamdog products, feel free to ask in other threads.